2t infernal shale method for anyone looking to get the oathplate task in leagues, can mine 2 on the same tick using both the rag and traditional tick manip in tandem :) (2 rolls every 4 ticks) Until maybe they change endless harvest to work here
@JagexAsh Ah :( Are all of the Venator bow's bounce functions done by the engine team? Me and some others are currently trying to nail down the mechanics, we've found some discrepancies between how even and odd number tiled NPCs are handled, not sure yet on how it works
@JagexAsh Do you know why this happens with the Venator bow? The arrow will bounce in one direction, but not the other. It seems to check for if centre tile distance to SW tile <= 2, but the Venator bow blog stated that the bow should only ever check centre to centre
@PugginRS@MutsOSRS I think as long as Hydra is in that exact position it works, but sometimes on entry kill Hydra paths weirdly to you there and doesn't stand in the same spot
@JagexAsh Ah ☹️Do you remember how prayer was coded back in 06? I watched some old footage, there are some differences I can see, like melee + reflxes in 06 drained 1 or 2 pp in one tick every 5 ticks, whereas today it drains 1 prayer point every 2 or 3 ticks, same drain different interval
@JagexAsh Interesting 😮I'm a big advocate of the emergent gameplay mechanics it has created, I'm just curious if the dev who coded it did it purposely as such, foreseeing the potential perhaps, or if it was a bug or coding consequence that was kept as a feature due to it being popular😅
@JagexAsh Do you know if the reason it doesn't was intentional or not though, when the prayer mechanic was first written? Is it a consequence of the way it's coded, or was it intentionally designed by the dev to not drain on the first tick?
@JagexAsh Why does Cerberus seem to change where its projectile is fired from depending on where you are stood relative to it? Can make for some very strange projectile delay
@JagexAsh Ahh, so it's meant to be her right head is the one firing mage, and her left head is the one firing range? That makes sense, thanks for the explanation Ash 😅 With that in mind, it does make thematic sense for the delays to be as it is, since her heads are offset from each other
@JagexAsh (part 2) just change the base delay of the ranged projectile to be 3 ticks slower than the mage? I made another infographic showing the entire room and under her tiles this time, it's definitely split into 8ths. I just wonder why they were designed to offset in such a way
@JagexAsh Yeah it seems to look at Cerb's SW tile, then split the room into 8ths, and change the projectile delay depending on which 8th you're in. I thought maybe it was to make her triple attack all land at the same time, but I think if that, it would make more sense to (cont.)
@JagexAsh There seems to be some odd behaviour though where Cerb's projectiles fire from somewhere far away from where you are stood. I've made an infographic here - take the mage proj locations, standing on red makes it fire from the nearby red circle, but on yellow it's very far away?