The world is becoming playable.
Harvest resources. Craft your first tools. Build your first weapon. Awaken your first Magick ability.
🔮
Read the latest development update:
https://t.co/2AHTFvQxXM
#MMORPG#gamedev#UE5#indiedev
After ~8 months of development...
✨ Magick has finally arrived.
The first Magick ability, Magick Burst, is now in-game.
⚡ Mana awakening
💥 Radial force burst
🌫️ FX integration
🪨 Ground impact effects
Dev Log #18:
https://t.co/quQ6nL8r2w
#gamedev#mmorpg#ue5#magic
The first craftable weapon is now live.
⚔️ Weapon abilities
🎒 Inventory integration
📋 Weapon info panels
👤 Creator ownership tracking
Crafted equipment can now display the original creator.
Watch Dev Log #17:
https://t.co/AfS7lxjYct
#gamedev#mmorpg#ue5#indiedev
The first complete crafting loop is now functional!
🌳 Gather resources
🔨 Craft tools
⛏️ Mine rocks
💎 Gather flint
🪓 Craft better tools
📈 Gain XP
Dev Log 16:
https://t.co/qQYlZOAOvE
#magickness#gamedev#mmorpg#ue5#crafting#indiedev
Starter resources have arrived.
Players can now gather:
🌳 Sticks
🌿 Vines
🪨 Stone
Trees may produce renewable resources, while chopping them down can remove future gathering opportunities.
Watch Dev Log #15:
https://t.co/0qQcKtfdfS
#gamedev#mmorpg#ue5#crafting#indiedev
The world is now fully diggable.
Players can collect dirt into inventory, drop resources into the world as loot bags, and other players can pick them up.
WE also review our finalized PC ↔ Android deployment pipeline.
https://t.co/URIfolFGGn
#gamedev#mmorpg#ue5#voxel#indiedev
Magickness™ now successfully runs on PC + Mobile with shared multiplayer infrastructure, backend systems, and persistent world support.
Cross-platform deployment pipeline confirmed ahead of Open Demo.
https://t.co/zkW8kfOOPg
#gamedev#mmorpg#ue5#indiedev#mobilegaming
Dev Log #13 — AI-assisted animation pipeline.
Using HY-Motion + UE5 to generate and retarget gameplay animations into the current character framework.
Building scalable animation workflows for future abilities and combat systems.
https://t.co/M6Uv02tbQA
#gamedev#ue5#mmorpg#ai
Dev Log #12 — current game state.
Core systems are now interacting:
morality feedback, ability leveling, combat loop, UI navigation.
This is the first full mechanics overview of the build.
https://t.co/jusXrrWyQj
#gamedev#ue5#mmorpg#indiedev
Dev Log #11 — full player flow is now working.
Account → character → gameplay → level 2
Ability system, HUD, AI, stats, morality, inventory — all connected.
This is the first cohesive gameplay loop.
https://t.co/dN08xnHZQt
#gamedev#ue5#mmorpg#indiedev
Dev Log #10 — first unlockable ability now integrated into the UI + HUD system.
HUD hotbar integration
Key mapping workflow
UE5 + Claude AI assisted implementation
Foundation systems continue to evolve.
https://t.co/PujErYzfLm
#gamedev#ue5#mmorpg#indiedev
Core systems milestone reached.
Backend, progression, abilities, and core gameplay systems are now integrated.
Shifting from systems → playable experience.
Public demo approaching.
https://t.co/sAC1VnkDTA
#gamedev#mmorpg#ue5#indiedev
Dev Log #9 — first ability is live.
Unlockable combat ability
Animation blending (UE5)
Gameplay starting to take shape
This is where systems turn into interaction.
https://t.co/kFKaXXlwkI
https://t.co/5kvD4hYHmg
#gamedev#ue5#mmorpg#indiedev
Dev Log #8 — core RPG systems.
Character Stats system
Abilities framework
Progression foundation
This is where the game starts becoming an RPG.
https://t.co/WEOl1h8wos
#gamedev#ue5#mmorpg#rpg
Dev Log #7 — UI systems + workflow.
Inventory UI foundation started
Character stats menu in progress
Testing AI-assisted UI workflow (Claude)
Building structure first — features later.
https://t.co/2OQ32HMj0q
#gamedev#ue5#ai#mmorpg
Dev Log #6
Full player flow is now working:
✅Account → Email → Character creation
✅Combat + locomotion integrated
✅HUD stamina system live
🎉Playable foundation is coming together.
https://t.co/kFKaXXlwkI
https://t.co/9pliyzP3pW
#gamedev#indiedev#ue5#mmorpg
First full player flow test in Magickness™.
Account creation, email verification, and character setup are now connected.
Foundation phase is turning into real gameplay flow.
https://t.co/8Dpa02d0Ys
#ue5#gamedevelopment#charactercreation