@blacktabbygames In fact, the best visual novel of all time would be a logical continuation of the ideas of the Slay the Princess demo. So yes this is not right
@pet3rpan_ Gamers don't need game engines or copyright laws, but without them there wouldn't be a modern gaming industry. Decentralization does not bring a new gaming experience, but it allows you to create it
@tax_cuts So the fact of the matter is that decentralization should ultimately lead to a new gaming experience after some time. But of course this won't happen if players don't give this approach a chance
@VaderResearch The conclusion boils down to the fact that for good projects tokenomics works, but for bad ones it does not. However, how to distinguish a good project from a bad one before the start is still a mystery
@meta_alchemist It must be taken into account that marketing costs will be very high, and the result will be minimal, given the past reputation of web3 among players. Therefore, there will always be a temptation to fake success using familiar methods
@STEVEW00DY In fact, this is all just a symptom of the impasse that Web3 games have found themselves in. Having failed to create a unique and interesting gaming experience, they simply compete in increasingly sophisticated falsification of the number of players
@VaderResearch So far, the general conceptual question remains unanswered - what can WEB3 games give the player other than suffering and unreasonably high costs?
@0xKepler@sparkcsays@VaderResearch Most likely, the uncertainty of rewards will force users to distribute risks between many projects at once, in order to be guaranteed to get something in at least one
@huntersolaire_ I think you just need to accept the fact that you are playing in a casino with an RTP below 80%. If this suits you, then just enjoy the process, if not, look for something else
@VaderResearch KYC does not particularly protect against sybil attack, and plus it has nothing to do with the principles of blockchain. Yes, players can be motivated to spend money, but it will be a zero-sum game
@VaderResearch To put it briefly, we believe that locking significant liquidity into the game, with strict rules for its withdrawal, can ensure the long-term interest of both players and creators
@DroegeDaniel @VaderResearch To avoid confusion in terms, I would divide games into moderated and unmoderated. Unmoderation games have real ownership, but suffer from bots; games with moderation can fight bots, but without true ownership
@DroegeDaniel @VaderResearch Yes, that's why FOCG requires a special approach to game design. The problem here is that such game design will be very different from what the average player is used to seeing in games. Not to mention the marketing issues
@cette_adresse@VaderResearch This assumption is a good justification for the developers and allows them to remain in the comfortable zone of “eternal development”. In fact, all the necessary technologies already exist