🏜️Project Oasis is finally out on Steam! Scavenge, build, and survive.
👇 Start building today:
https://t.co/ubqvaZDRdW
#IndieGame#GameDev#StrategyGame#Steam
It’s impressive how far ahead of its time Daggerfall was.
The game is from 1996 and remains unmatched in many respects.
I’m going to try to change that.
#gamedev
There are only 59 days left to finish the full game.
I intended to gradually transition from an arcade to a semi-realistic.
But I’m going to have to jump straight to a Sin City.
#indie#gamerelease
Finished the scavenging mode, all that's left is to wrap up the story and the profession, and the game will be released soon.
By the way, the demo is already available.
#dune#indiegames
My game is like frost punk but in a desert, where the most important resource is water. Is there other game with the same idea? Dune is similar but more religious that survival.
#fallout
Going to add a story like Fallout New Vegas to my game, with four endings.
Is there a game with a story as good as Fallout New Vegas, with real choices?
@Acerola_t The problem isn't capitalism; it's the media. The media and the consumers, who have the power to label things.
The real definition is that of an independent or solo developer: no publisher, no expensive marketing campaign, "just a guy working in the basement."
The demo for my game is OUT!
It’s still in a really early stage, but there’s already a surprising amount of features to mess around with.
Expect a lot more to come.
Give it a try and let me know what you think!
https://t.co/PS6mjRGxCJ
#NewGame#Indie#CityBuilder#Cozy
@raysan5 Raylib stands out because it avoids bloat, but the necessity of external libraries just to parse 3D scene names and node hierarchies feels like a departure from that "standalone" spirit. Bringing this functionality into the core would greatly streamline 3D workflow
I'm very excited to announce `raylib 6.0`! 😄
With +2000 commits and +200 contributors, this is the biggest release ever!💯
- Release details: https://t.co/1alHEqsfIM
- Discord: https://t.co/YojL0ogs13
- Webpage: https://t.co/wdthgF9gtY
**code once, play everywhere!**
Still going strong on recreating the Unreal TPS template with Raylib 5 and C (~2500 FPS) ...Now on https://t.co/5p8QCBvDr0! #gamedev#raylib@raysan5#unrealengine
https://t.co/rohIAPyPHA