@TFNjCthpX2JCiOA@lolesports The crux of the matter is that Riot needs to prove that 22ms is actually 35ms,which is what LPL fans want to see. But 10 hours have passed and their technical report has not been completed
@TFNjCthpX2JCiOA@lolesports The rule says that all the team should play at 35 ms, but the picture shows that T1 is playing at 22 ms, isn't that a violation of the rules, bro?
@CMJ0329@clips_ken@theritayoun @William36114326 @lolesports This was added on May 15th, which is https://t.co/2soX3xwqa4's hard not to understand that Riot was evading responsibility and added it.
@clips_ken@theritayoun@CMJ0329 @William36114326 @lolesports Riot need to show the real ping. Now that Riot can get ping correctly, it's obligated to show them instead of just stating. People don't trust Riot's verbal statements anymore