@Rechardart Ahh so no one does a death hike through the Carlids to grab the ‘firebrand’ from the middle back castle section ? No one ? Because I mean sure basic great sword I’d freaking OP but yeah
@biggieU_U Like other games and rpgs if you keep losing you have to leave to farm anyway. Games are not better with retry buttons, expedition did that and I used it because convenience but liked the challenge and risk of dying better
@biggieU_U People are ignoring that the whole point is you’re dying to smelter demon because not good yet so game has built in farm. You will get good or you will get good lol
@isohelsgarden Artificial progress is how I put it. Like playing a game at your favorite arcade. It’s not the same but if you’re doing to play something you don’t have you might have to
@HatStackMike It’s possible, to avoid the amount of work it took to do ultimate. But people are not going to like product vs the potential and it’ll kill the franchise. Accepting that 30+ of the 80+ characters can get tournament results and that is insanely good, is a start
Ganondorf is more viable than Lucina
All that matters in this game is killing
If you’re good at killing you can make opponents scared
If you can make opponents scared you can force mistakes from them
If you can force mistakes from them you can win
Neutral’s a made up concept
@ApollosMission How do you release this again and tell a different story, introduce new guns, maps without people eventually calling for DLC pricing, or complaints about no new games or releasing re skinned games for full price is the question
Playing DS2 has made me realise how much I love actually clearing a level and going through it slowly, DS3 and Elden Ring really discourage that and it’s quite disappointing.