just finished my animation system in C and turns out it's ~14 times faster than @unity's animation system.
I didn't optimize any of this btw, probably could be much faster still 🧵
Testing a method to combine gerstner waves with shallow water simulation. Particles read the waves and feed back into the sim.
I'm doing a livestream tomorrow @2pm showing upcoming #UE4 .26 Water tools (waves, caustics, foam etc).
Be sure to stop by!
#UnrealEngine#GameDev
I'm currently working on LEd, an open-source 2D level editor for #indie#gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right https://t.co/qUmFzh1i9E Please share :)