25 years ago, one of the most important games was released. We sat with @romero and listened to what he had to tell about the history of @DOOM. Also in this issue: @insomniacgames about Spider-Man and much more! Grab a copy and see for yourself 🤗 Big hug to all participants!
Katharina Glowka, Gewinnerin des Ubisoft Newcomer Awards für Start-ups beim Deutschen Entwicklerpreis 2018, spricht in der kommenden Making Games-Ausgabe über Storytelling im digitalen Zeitalter. Ein kurzes Interview mit ihr findet ihr hier: https://t.co/qc9fsfu5Zu
While I'm unfortunately already on my way up north, @MakingGames_de conference is going into day 2! Thanks for having me as a speaker at the conference, I had a blast 😊 Enjoy the final hours everyone 🙌
.@RebekkaTweetet will be at @MakingGames_de Conference tomorrow and talk about "How to not waste your Time showcasing your Game" - together with @chriswulf_, @valentinahank and Nicolae Berbece from @someawesomeguys. Session starts at 3pm 👩🏫 #gamedev https://t.co/zGlPm3fOZT
Wanna have a @romero signed @DOOM poster? Or maybe just come by and say hello to one of the most important game developers of all time? Come visit this year's @MakingGamesConf and your chances are pretty high!
The Virtual Games Summit, by @bizofindiegames, goes live on 25-28 October. The summit will include 40+ interviews with game developers & business veterans, who are focusing on the strategy, money and marketing of games. We provide a 40% discount! https://t.co/uVJ5F5DTww
"Al-Khallab on the Art of Game Design" by @FawziMesmar (Studio Game Design Director, @King_Games) is guiding Arabic speaking readers to the fundamentals of game desig + a lot more. @MakingGamesConf will provide a Signing-Session with Fawzi at Thursday 2pm at Making Games Booth.
25 years ago, one of the most important games was released. We sat with @romero and listened to what he had to tell about the history of @DOOM. Also in this issue: @insomniacgames about Spider-Man and much more! Grab a copy and see for yourself 🤗 Big hug to all participants!
Das finale Programm der @MakingGamesConf 2018 könnt ihr hier bestaunen. Zusätzlich gibt's noch alle Informationen, die ihr braucht. 👇
https://t.co/QckMQ9dUuC
Last year we had a game design case study to retro platformer @FOXnFORESTS, which was released in spring 2017. If you missed it, here's your chance to catch up!
https://t.co/q6kWIEN5iA