I forgot this little jewel. It's the Grizzy for the games Motorcubs RC. Having in on Sketchfab is cool way to view your work. https://t.co/RyWYq3yhai
#3D, #VR or #AR https://t.co/RyWYq3yhai via @sketchfab
I don't know why I do this with every contest. I must really enjoy the humiliation of losing. But, what can you do?! I am a product of my 3d upbringing.
https://t.co/56jvO8I8tX Re:Novation ArchViz 3D Challenge via @artstationhq https://t.co/w6zAXFVX1P
I did a thing. It's in beta. It think it works.
I call it the <loud voice> Multi-Material Editor </loud voice trails off>
https://t.co/ubzT0xZ25r
#blender#materials#shaders
I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
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So I updated truetraces github main branch and releases section! The photon mapped caustics especially have now come to the main branch/releases, alongside a plethora of improvements, both to quality of life and performance!
Link in replies
Some more shots by Yanus now that I’ve fixed some caustic stuff(was missing the pdf calculation for my guiding CDF…)
100% pathtraced and rendered in unity using purely TrueTrace
Until my computer is fixed/finished I am trying to finish work on some old, easier-to-work-on 3d scenes.
Stranger Things - Facility (WIP) via @artstationhq https://t.co/Oq4cFtEdar
So heres a video by Yanus after I gave him access to the Projected Displacement Mapping branch of truetrace(which is up on git)
Fully pathtraced withOUT RT cores here, the walls, the floor, the sphere are all displacement mapped
Has anyone ever implemented "Projective Displacement Mapping for Ray Traced Editable Surfaces"?
If so, can I get some help? I cant solve these offsets between triangle boundaries for the life of me and I am totally stuck again(this is exactly what stopped me last time),any tips?
Some progress on implementing Projected Displacement Mapping, still have the issue with triangle boundaries, which is partly due to triangle winding order…
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