@DylserX His comment about violin seems strangely ignorant of the status quo. You can already buy a (non-AI) VST that near-perfectly recreates a violin, and the result is that people can and do create orchestral music without hiring an entire orchestra.
Working on tutorial/training stuff. It's slightly frustrating that having built all these procedural tools and systems to generate complex and expansive levels I'm now spending my time locking them down to teach the player how to kick things before we can get down to business.
@simonschreibt I remember there being a bunch of great effects in this game. There was something like an imprint of a skull embedded in poison clouds to show cursed gas, and the material for the source on the ground was excellent.
@OverdrawXYZ I find I see saw back and forth on this. Sometimes you need to dive in and see before you can know the design, sometimes you need to step back and think more. On failure you either enter analysis paralysis or you throw away a lot of work.
@KRGameStudios@BitsHammer StarCraft isn't rock-paper-scissors, but something like AoE is a bit closer with the Archer-Cavalry-Infantry design. Agree excessive focus on balance isn't a good thing, though.
@Dorizzdt I recall having similar problems trying to feed textures in as procgen masks. I have this in my notes...
Texture->GetPlatformData()->Mips->BulkData
FColor* FormattedImageData = static_cast<FColor*>(BulkData->Lock(LOCK_READ_ONLY));
Might be some editor only bits in there
This week I added initial support for player melee weapons, now that inventory manipulation is minimally functional and the player can hold items:
https://t.co/QBAhJ0dqCy
#screenshotsaturday#IndieGameDev#indiegames
Some loot UX experiements this week. A bit of a Diablo/Assassins Creed mix I guess? Auto Pickup + Notifications but also a brief in world UI element on drop.
Lots of tweaking to do.
https://t.co/BgOlChH4Vm
#screenshotsaturday#IndieGameDev#gamedev
@Dorizzdt Depends who the audience is and what kind of project, but some ppl are embedding logseq/obsidian type things within the git repo which seems nice for keeping things contained, but also limits display options and makes contribution harder.
@_benui There was a mention of moving to a text representation on the UE forums years ago and frustratingly nothing ever seemed to come of it. If BP were stored as text it would be possible to make small changes without needing to lock, it would be possible to review etc. ugh
Added a short dash ability bound to shift, so that not taking explicit movement abilities like dash kick doesn't leave you without any mobility at all beyond walking.
https://t.co/tg0fxF2ti6
#screenshotsaturday#indiegame#games