Arichain's testnet continues to grow steadily. 🔥
We are building a valuable and powerful mainnet together with all of you who are joining us on this journey.
We truly appreciate all the members of the Arichain community for being with us.
MEXC x ALTAVA: 1 million TAVA Double Chance Extravaganza!
👉https://t.co/bJZ32hsdzK
In celebration of our upcoming listing on MEXC, a Coinmarketcap Top 10 exchange, we are launching a 3 weeks campaign that gives the first 300 qualified* users a possible maximum 50% bonus**!
This prize pool is in addition to MEXC own TAVA campaign on their platform. This means you can potentially win bonus from two prize pools, doubling your chances!
*RULES
- User must complete the form with accurate information
- Register new MEXC account with following link in the Google Form
- Deposit $100
- First spot trade TAVA on MEXC
- FCFS (frst 300 users that meet all qualification)
- MEXC team will make final verfication on account's legitimacy
- MEXC will handle reward distribution directly to each user's MEXC account
**REWARDS
- Qualified winners can get maximum of $50 USD worth of TAVA (value based on price of first day listing on MEXC)
- This means if you deposit $100, that's 50% return!
Join @flow3_tech Network – the pioneering DePIN & AI platform to earn lucrative points, $FLOW3 tokens, and $SOL daily in the easiest way! #FLOW3#FLOW3 and tag @flow3_tech
Blum's airdrop min criteria and our roadmap for Q2-Q3 2025 are here! 🌸
You’ll be eligible for the Blum airdrop if you have:
🔹 Min 100K BP (Blum Points)
🔹 Min 750 MP (Meme Points) OR PoA (Proof of Activity) completed
🔹 Min 2 Referrals
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
LOL 😆
Ari haters keep spreading strange FUD, but once the private funding is revealed, they won’t be able to say anything.
We’re planning to announce the amount raised from the private funding starting next week, step by step
Don’t let the FUD and haters shake you.
Arichain Community Growth 🔥
The Arichain community continues to grow, surpassing 460,000 members on Discord, 350,000 followers on Twitter, and 4.3 million on-chain users.
We are always grateful for the support of our community, and our team is committed to building an even stronger L1 mainnet.
In case you missed the news 👇
$13.5M raise led by @BITKRAFTVC
🔹Leveraging DePIN to revolutionize game infrastructure
🔹Top-10 DePIN project at launch, with established demand
🔹80+ games live, 150+ in development, billions of API calls served
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.