Here's the real video to compare detail retention. I'm extremely new to this type of thing and honestly AI in general so please let me know if you have any ideas on how to improve this. Thank you and have a great day!
Testing video encoding and decoding. Here's an example using 12x compression. The image shows the size difference between the raw patch data (RGB) and the encoded data. The color video is real, and the other one is the 12x compressed and decoded. I need to improve color retention
Here is the 12x compressed encoded and then decoded version. The decoded is black and white and the real video is the color one.
Video clip used for demonstration: https://t.co/2c1X48iAgP
@GD_Venom_99@GdSuprian The claim that it uses mostly gradient triggers for the visuals? I just wanted to show they can be really useful for making weirdly shaped objects like isometric stuff
@GD_Venom_99@GdSuprian I said: “Made using only gradient triggers (aside from like 10 objects)”. The 10 objects part is to clarify that it’s not 100% gradient triggers for the visuals. But it was miss interpreted. Sorry for any confusion. Object count is 4872
@anonyme54893966 @GdSuprian Yea, I guess my wording wasn’t clear enough in my post. 10 normal objects in addition to the gradients and points for them for the visuals. Then tons of triggers and other stuff. The point was to say this was mostly using gradients for the visuals.
@slayerkirb That’s why you don’t let the slope hitbox overlap with where you land. That slope should’ve been placed a little lower. At least that’s what I think the issue is
@OmegaFalcon_ @GdSuprian They misread my post. I was saying I used only gradients for visuals and like 10 normal objects for stuff like the shadow for the base thing. I wanted to try making something using mostly gradients. Also this has a ton of triggers so way more then 10 objects lmao.
@GdSuprian Also tons of triggers so it’s not made using just 10 objects. It has 4872 objects. Most of which are triggers for logic and points for the gradients.
@GdSuprian I meant that it was all gradient triggers but I used like 10 normal objects as well like the glow for the shadow on the base thing. Sorry if it was confusing
Clarification: I used primarily gradients for the visuals as well as like 10 objects for stuff like the shadow for the base.
Also this uses a ton of triggers.
So again this is not made using 10 objects, it’s like 4872.
My First #geometrydash level I've finished! Made using only gradient triggers (aside from like 10 objects): https://t.co/ac56eouuNn
I'll make some small improvements and upload it to the servers tomorrow