Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
Some shader displacement wind for the toolset just incase. There´s enough variation on collections to hide the instance dublicate problem quite well. You can always turn it down. #b3d
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@KenzioDev@h_eblen@CeHache91 Era incesesaria, solo reducían unos minutos de tramo, pero supongo que iba permitir que cierto estrato poblacional cruzase directo con sus coches al área de oficinas o empresas, hay soluciones más comunales que más carreteras como transporte público que si funcione