This is a test of our enemy animation system. The little gate sentry has a very simple animation but demos several systems coming together! #gamedev#indiedev#pixelart
Some testing of camera, movement and art. This is really rough but we're just one week in and we have camera, collision, code-animated player, and "real" art!
#gamedev#indiedev#screenshot#pixelart
Honoured and proud to be a part of the #Warframe sound team... we just got our @TheWebbyAwards Best Sound Design and Music - People’s Voice Award statue!! And thanks to YOU the players for voting for us, it means a lot!❤️
Whew... well that wraps #TennoCon for this year! This image from the TennoCon Museum sums up the past couple of weeks of hard work for the sound team... But well worth it!!
Thank you - We did it!! Honoured to announce that we won the People’s Voice Award for Best Music and Sound Design at the #Webbys. 🔊🎶 #gameaudio#gamemusic#Warframe
https://t.co/NtquKE9HqH
This is the last day! #Warframe is currently sitting at #1 for best sound and music! If you haven’t voted yet now is the time to do it: https://t.co/DRr8CSJnKT
We’re honored to be nominated for two @TheWebbyAwards!
⚔️ Best Action Game: https://t.co/6xZ5B9HtaK
🎵 Best Music/Sound Design: https://t.co/r4fpV9naxv
Thanks for your support, Tenno! Cast your vote before April 18.
Small QoL thing coming to #Warframe PC mainline this week: lots of additions to ‘Enable Hint Transmissions’ in audio options (this allows you to turn off the repeated, common ones without losing quest/important voices). Lots of you have asked for this 😁
Thrilled to be a part of the exhibition team for the #WeAreGolden campaign celebrating the 50th anniversary of #Woodstock! Our team made the trip yesterday to install the custom media displays that we built for the opening tomorrow @BethelWoods! ☮️❤️🐯@RITtigers#WeAreGolden
For those of you that enjoy my game Masteroid on mac... I have created a build for Mac that brings the Mac version up-to-date with the PC version! Get v0.12 on @itchio here:
https://t.co/Sb484xfJFY
#indiedev#screenshotsaturday#gamedev Powered by @MonoGameTeam and @FlatRedBall