#gamedev#indiedev#assets#unity3d#props
My retro radio package I've shown the other day is live an available for free at the asset store now - go grab it :-)
https://t.co/Us5GMxgvnP
This is my submission for @SpitfireAudio 's Composer Competition 2020. The task was to score a 4 minute car chase scene from #HBO 's #Westworld Season 3.
#westworldscoringcompetition2020 - Marcel Brozio https://t.co/9QYIXCMtQ2 via @YouTube
All aboard! I wrote this one for the #Gamescom 2019 Trailer of Monkey Strike, the new collectible card game by @TinyCrocodiles#SoundCloud
https://t.co/mxQsj19qzt
Im working on a new game called Mileage. Mileage will be an action loaded battle racer.
I have the privilege to create the soundscape for this game using @audiokinetic Wwise.
Right now the game is in Pre-Production phase and will be produced by @PHOSdigital.
#screenshotsaturday
Sometimes things don't turn out as planned I guess - or these cars just REALLY like each other ..... like ....a lot! 😉
https://t.co/wbPZ2A3rWy
Scoring tutorial #25 is up! One of the things our libraries are best known for is the orchestral, cinematic effects. This tutorial focuses on how to use our cinematic effects in an orchestral, wild chase sequence. Check out The Free Orchestra sounds too! https://t.co/rsW6OFbYz2
I use @EastWestSounds Hollywood Strings and ExpressionMaps to have the most flexibility when it comes to String Articulations. Setting up Expression Maps in @SteinbergMedia Cubase is a bit clumsy but the sonic outcome is worth it.
#DAW#Steinberg#Cubase#ExpressionMaps
Die #Games-Branche in der Hauptstadtregion hat „game Berlin-Brandenburg“ gestartet! Und die Regionalvertretung legt direkt zu Beginn konkrete Forderungen an die Politik vor, wie die Rahmenbedingungen für #Spiele-Unternehmen verbessert werden könnten. https://t.co/48V1m4sHJz
This is so far the complete Playlist of all the Music i composed for "Conquest of Mythodea", the worlds largest Live-Action-Role-Playing Convention.
#SoundCloud
https://t.co/BUXtbs83fh
#Spotify
https://t.co/8simIBW8eB