Posting less here, but had a moment to update my website with all the work I’ve been fortunate to work on for God of War : Ragnarok.
https://t.co/WLIxdYwIey
@sakuba@sakuba Just wanted to mentioned these posts always bring back memories of going between the tracks and Seiryu Apartments that is quite cathartic. If you have time, is it possible to DM you a question? 🙏
In the spirit of #Blocktober, I'm posting images of the design sheet I worked on alongside the wonderful art it was turned into by Sam Delfanti and Timo Pihlajamaki. This comes from a portion of the finale of God of War: Ragnarok, which involved many, many people so there are more to thank for these images, please comment below if you were also a part of bringing this to life!
This sequence directly follows the moment Atreus and Sindri expose the flaw in Hrimthur's Wall, and was built to be a combat gauntlet, where Kratos and Atreus join forces with Thrud to take on Odin's army of Einherjar. The sequence was built to feel like a final stand, filled with back-to-back fights, an environment crumbling around you, and a constant downwards progression as you barrel towards an inevitable final battle.
Special shoutouts to Andrew Chrysafidis and Eric Williams for allowing me the chance to build this special moment. Beyond honored to have contributed to the Ragnarok battle and feeling blessed to work with the incredibly talented people at Santa Monica Studio, please enjoy.
Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with @DaNightTrain & seeing it come to life with the incredible work of everyone at @SonySantaMonica
Naomi kick started many of our areas on Valhalla, which helped us see the realms linked together early on. And of course, the central space in Greece anchored how we’d structure and design so many parts of the level. Definitely follow and check out her blocktober posts!
Thank you @youtheremehere@Corgiboltz, it was an incredible journey to be working alongside both of you and the entire team. I'm so grateful to have been part of Valhalla and celebrate God of War together.
@Corgiboltz Thank you Dannie🙏 working with you has been incredibly meaningful for me. From day one, Ill never forget how invigorating it was to see how much you put into environments, yet still have an incredible openness to collaborate and build something great together. To many more!
God of War: Ragnarok's free DLC, Valhalla, is out today!
Its developers call it a "personal" and "reflective" journey for Kratos, who will explore Valhalla with Mimir, sans Atreus. https://t.co/NJEP7x7YPy
Kratos returns.
God of War Ragnarök: Valhalla is a free roguelite-inspired DLC epilogue and launches December 12.
First details: https://t.co/XJZnLt8uEO
@IridiumGameDev The ones at Whole Foods used to have espresso shots AND filtered coffee mixed in with all that sugar. Could hardly sleep the entire week until I realized this...
If you've ever enjoyed throwing & recalling the Leviathan Axe, or twirling the chains of the Blades of Chaos in GOW'18, please take a moment to recognize that it was possible in large part to the engineering and energy of George Mawle, who sadly passed away on September 2nd, 2021