VR & PC crossplay has proven to be a major challenge to implement. As time has shown, it’s not an easy task, it requires constant iteration, testing, and back-and-forth adjustments. The scope has also turned out to be much larger than initially expected, which is why we’ve had to focus on finding solid solutions within our development pipeline.
We’ve been working intensively on our AI agent, and this has marked a significant breakthrough. It’s now genuinely helping us and is integrated into the project. It's capabilities in debugging, testing code, and fixing issues are giving us much better visibility into the full game scope, especially during the packaging phase.
With these improvements, we believe we now have a strong pipeline in place and are in a good position to get back on fast track.
Still day one with @Cradlegamesvr 🤝🏽.
What’s missing from the list is @Cradlegamesvr.
Cradle is positioning itself as a VR MOBA experience, combining competitive gameplay with immersive virtual reality mechanics. It goes beyond traditional titles by integrating community-driven development, esports potential, and interactive features that align with the evolving VR gaming ecosystem.
Excluding it overlooks a project actively building within the VR and competitive multiplayer space.
Cradle of Sin playtest update: 670 players joined, including industry experts and publishers.
Bongo Race and the core loop are strong and highly replayable. More depth and features are on the way.
Digital assets are light.
They move fast, pump fast, and vanish fast.
Real assets hit different.
They’re heavy, they resist, and they get used.
They end up inside cities, grids, factories, and history books.
And honestly… it feels like attention got routed on purpose.
Crypto noise, endless “new meta” every 48h…
while metals were getting quietly accumulated in the background.
Crypto proved value can teleport.
Metals remind you what value actually is.
When those two narratives collide, it’s not just another CT trend.
It’s a new baseline.
Digital $METALS
https://t.co/DOXAFcWr6k
2RF38YBj5xMSzap94CrsQKDTZ5FTd8fwrdQSUzfrpump
@Cradlegamesvr That’s a powerful shift.🔥
You’re basically lowering the barrier between indie gameplay and AAA esports energy—broadcast-grade production, live tournaments, and a player-driven speculation/trading layer is a huge unlock for engagement.
Curious to see, what comes next!⏳️🚀
@eliz883 GM GM from $Cradle.
Native token of the CradleGames franchise.
On a mission to revolutionize the Game-fi space in web 3.
Ca; 0x4308135e3d92eeea3235085a1dd36b7293336938
TG; https://t.co/Rs4j3fpDMo
Whitepaper; https://t.co/XvgcuhDnQx
@streamblelive This feels like the shift from watching to participating.
When creators design the interaction layer, the audience stops being passive and starts shaping the experience in real time. That’s where real communities, and new media formats, are born.
Curious for what comes next!🚀
We’re building a creator-first, interaction-driven platform—designed for the next era of interactive media.
Explore the ecosystem: https://t.co/hDqeqXrx5o
#creators#gamedev
@MarcHardy364735@cradleofsinsVR That’s very much the spirit we’re aiming for.👀
Gameplay-wise, we’re leaning into curiosity as a mechanic—the kind where paying attention actually pays off. Think subtle environmental tells, spaces that don’t quite add up, and moments where intuition beats the minimap.
@streamblelive That’s not just a stream—that’s a shared reality.
When viewers stop being spectators and start shaping the moment, content becomes culture.
Curious what power you’d give the audience first? 👀🎮
Imagine a world where you can influence a stream as an active viewer...
That world will exist through https://t.co/Qrd8uXuF9Z
#interactivestreaming#creatorlife
passive streaming already feels like a solved problem. you watch, you react, you move on. nothing really changes on the other side of the screen
the key point to highlight is what @Cradlegamesvr is building with streamble turning the viewer into part of the game itself..
live gameplay is shaped in real time and that shift changes how value flows because of this it does not behave like a typical content platform and starts operating more like a synchronized game economy
when viewers start nudging the game itself, things change
it stops being content. it starts behaving like something alive. also interesting: it’s not built around one game..
everything runs in the same place. creators, tournaments, rewards. no hard edges.
$GNOTE sitting above all of that actually makes sense. one value layer instead of spinning up a new token every time. less noise. less split liquidity.
here's the presale side of things:
> entry price: $0.10 per $GNOTE
> planned tge price: $0.30
> Market cap at tge: $500k
they capped the allocation at 10% of the total supply forever, so only founders key holders can grab a spot before it all wraps up on jan 8
doesn't look like they're just chasing a hit game here, it feels more like touching the layer underneath. those usually age better...
if you want to jump in, you can use the access link here: https://t.co/1grOcWrsti
or just drop my key at checkout: chucky
I have been following Streamable. It is an interactive streaming platform that merges games, creators, and tournaments into a single Web3 economy. The $GNOTE token is its core utility token.
From @cradlegamesvr
Pre-Sale Alpha:
Price: $0.10, which will be $0.30 at the Token Generation Event.
They are raising 130K $CRADLE.
The cap is 500K.
The token cost is under $0.01.
There is a 10% supply allocation that is capped forever.
The Token Generation Event is in February. Access is for Founders Key holders only.
This is the main token powering Streamable's entire gaming and creator ecosystem.
Value flows through buybacks, burns, and liquidity rewards.
The growth of every game strengthens the whole network.
Streamable is building the combined Twitch, Steam, and Web3 platform we have been waiting for. It is a place where players, creators, and fans share real value.
I am watching this one closely. It feels early, real, and well built.
https://t.co/ChCzmama21
Been following Streamble, an interactive streaming platform merging games, creators & tournaments into one Web3 economyand $GNOTE is its core utility token. @Cradlegamesvr
Pre-Sale Alpha:
- Price: $0.10 ($0.30 at TGE)
- Raise: 130K $CRADLE | Cap: $500K
-10% supply allocation (forever capped)
- TGE: Feb | Access: Founders Key only
Main token powering Streamble’s entire gaming + creator ecosystem
Value flows via buybacks, burns, and liquidity rewards
Growth of every game strengthens the whole network
Streamble’s building the Twitch x Steam x Web3 layer we’ve been waiting for — where players, creators & fans share real value.
I’m watching this one closely feels early, real, and well-built.