I’ve just published my 3D Blood Splashes Pack — a set of 20 full 3D animated blood splashes and 10 animated blood decals, designed for use in Unreal Engine
🎬 Each splash is a 3D mesh-based flipbook (FBX) — no VATs or Alembics
🔗 Check it out here: https://t.co/A84DnJgSbl
Testing out a Zibra VDB and vat rbd combo in gameplay.
Next step: randomly selecting volumes and vat textures to get different look per hit. Never expected using volume explosions in realtime :)
#unreal#houdini#zibravdb#indiegamedev
Houdini -> Unreal Destruction test:
Character: Metahuman character exported to Houdini for retargeting and ragdoll setup. Used for collision also.
Planks: Standard vat rbd export
Snow: Houdini grains simulation exported as vdb for heterogeneous volume
#houdini#UnrealEngine5#vfx
📢 Poszukujemy graczy do wzięcia udziału w playtestach!
Wypełnij ankietę i przetestuj grę w naszym biurze w Katowicach. W zamian za feedback oferujemy voucher na 100 zł na Allegro. Skontaktujemy się tylko z wybranymi kandydatami! Więcej szczegółów w opisie 👇 Zapraszamy!
Sunday chill.
Porting my old game from engine-with-name-no-one-wants-to-pronounce to the engine-with-name-no-one-knows-how-to-pronounce :D
#GodotEngine#HelplessSanta
3 ways to destroy things in Unreal Engine :)
1. Pillars and walls - prefractured and simulated in engine.
2. Red boxes - RBD simulation baked to animation.
3. Blue boxes - RBD simulation baked to VAT - Vertex Animation Textures
#UnrealEngine#vfx#IndieGameDev#Houdini
Who am I? I used to be a soldier...
Now they call me #ProfessionalSoldier
https://t.co/DijBkPfucG
War is in Your blood. Pick targets and solve problems Your way. Bombs, rifles, pistols, knives are Your tools of work.
Small #IndieDev#GameDev doing #fps#indiegame#pitchYaGame