It's called AnimWorks — a marketplace and community hub built for animators.
Rigs. Plugins. Courses. Books. Tutorials. All in one place, and curated, so everything on there is actually worth your time.
https://t.co/3ID6TNPIVM
my god what's happened to the world! I've just spent 2hrs trying to get VirginMedia setup at our new home. 2hrs talking to a bot because theres NO custom sales number, nobody to actually talk too. Why do these big companies drive us to ever worse service?
New Red9 QuickTips is live!
Learn how to use Snap, Track, & Locatorize in Maya with the Red9 ProPack — simple tools every animator should have, but Maya doesn’t include!
https://t.co/6rH4ylOg71
#Red9#Maya#AnimationTools#Rigging#AnimTech#QuickTips#animation#VFX
The Druid — legendary shapeshifting guardian — comes to Diablo Immortal.
Fight with tooth and claw as you transform into a werebear or werewolf! Summon ferocious beasts to your cause! Unleash nature’s fury as you harness the powers of Earth and Fire.
My reel from an unreleased Unreal game from years ago. Grateful I can show it. All the rigs are built with my Morpheus Rig System.
Looking for contract/full time work at present. Available in mid July.
Adding support for more out-of-the-box mocap solutions — what systems do you want to see next?
Here’s our Red9 Pro_to_BND anim remapper in Maya — the backbone of any solid mocap pipeline. #Mocap#Maya#Animation#GameDev
I have some big news! The technology and IP behind ngSkinTools have been acquired by Autodesk and their team is planning for native Maya integration for the future. While it’s a bit early for further details, I’m excited to share this update:
https://t.co/DrCk1s9BBz
Red9 ProPack Update is Live!
New features:
• Deformation Transfer – now with batch mode
• AnimCache added to MetaRigs
• Finger Pose Integrator released
• WristLock support expanded + pipeline fixes
Grab it here 👉 https://t.co/5UWAQZgQC5
#Red9#Maya#Rigging#VFX#Animation
Check out Rising Sun Pictures' VFX breakdown for Sonic the Hedgehog 3, including Shadow the Hedgehog in the rain in a CG recreation of Tokyo's Shibyua Crossing
Watch the full video on the RSP website: https://t.co/RsVPwbhRHK
#VFX#VFXbreakdown#simulation@rspvfx
Why is Microsoft Teams so sodding terrible when you have multiple accounts being run by various clients? Honestly, I'm an intelligent guy but I just want to burn this application to the ground!
Something very satisfying about playing with maths on a Friday. Simple Sin-wave expression in Maya where 1 driver attr drives multiple outputs. Actually a test for a linear set of combo blendshapes for facial correctives. @AdskMaya#animation#techart#maya3d
New Beta release of Red9 ProPack just went live with a BIG set of bugfixes and updates, mostly requested by current clients who are pushing the systems hard!
@AdskMaya#animation#TechArt#red9#propack#VFX
Check out Rodeo FX's breakdown of its black hole effects from Sonic the Hedgehog 3
Watch the full video on the Rodeo FX YouTube channel: https://t.co/ZSfXTciBfz
#VFX#VFXbreakdown#simulation@FXRodeo
Red9 has updated Red9 ProPack, its #Maya#animation toolkit, with new tools developed for its own #characterrigging work for Sonic the Hedgehog 3
Find more details - and watch the full rig demo - on CG Channel: https://t.co/rcHrvipOj6
#VFX#gamedev#SonicMovie3@Red9_Anim
#SonicMovie3 VFX Rigging demo. This is the base master ROM (range of motion test) that we used to help calibrate and stress test all of the rigs for the film. Credit to Clep Yip, animation supervisor on the film for the fabulous animation