Very excited to share that I got my first credit as Lead Accessibility Researcher for Spider-Man: Miles Morales
Not only that, but I'm pretty sure that I'm also the first person to ever be credited for accessibility on a first party PlayStation game!
Today I started my new job at @PlayStation as an Accessibility Researcher! Many thanks to @markusfriend and everyone in the User Research team for making me feel so welcome! 🤟🏻
Video ALT: Adding “Accessibility Researcher @ PlayStation” to my Twitter bio.
Two big new #accessibility features rolling out in beta today on PS5:
- System UI Haptics Feedback
- Assist Controller (that's right, you'll finally be able to use two controllers as if it were a single controller)
https://t.co/OaiUiaf5OY
Just 2 weeks to go now until my #DevelopConf talk. Come and see if I can fit 10 years of #accessibility work into just 30 minutes!
https://t.co/GkGKVr0Uy5
@MetaVideoGame Hi Rui, would be great to catch-up. I'll never turn down a cup of tea! How does Thursday lunch time / early afternoon look for you and Seb?
Excited for #DevelopConf this week! If you wanted to chat, I'll be on the PlayStation booth in the expo hall on Wednesday and Thursday morning, generally wandering around, or better yet come to my talk on Wednesday at 4pm in Room 3.
Going to have loads of practical advice on:
- Accessibility best practices
- Accessibility evaluations
- Accessibility focused user testing
- Advocacy and culture
- And how all of that eventually came together for the PlayStation Accessibility Tags
Watching your reactions today has been spectacular. We know you have tons of questions about Marvel's Spider-Man 2 and we're eager to share more soon, including news about the release date, pre-orders, and accessibility features.
Join @PlayStation's Accessibility Lead Mark Friend (@markusfriend) as he shares key learnings on how accessibility processes and culture have evolved over the last 10 years and how to create a culture of inclusion at your company. https://t.co/ZGAngrMmyf #DevelopConf
To celebrate Global Accessibility Awareness Day, we wanted to share a snippet of our efforts we are taking at Bend Studio in making our games more inclusive.
Introducing Accessibility@Bend: https://t.co/RJp6Z5K8SB