Dictadura a las claras en Ecuador. Pero como es de derecha nadie dirá nada. En Ecuador todos los opositores del dictador Noboa están presos, allanados o cercados judicialmente. Toda la oposición ha sido eliminada. Incluyendo alcaldes de las principales ciudades. 👇🏿
NAZA est le film le plus important de notre époque.
24 soldats et agents du renseignement israéliens y racontent, de l’intérieur, les méthodes employées par l’armée israélienne à Gaza.
Regardez-le dès que possible.
Vous ne pourrez plus dire que vous ne saviez pas.
Tenía doce años cuando aprendí que la palabra “feriado” no significaba descanso ni paseo, sino una celda invisible donde el mundo se encogía hasta caber en una libreta de fiado de la tienda.
Mi mamá se desgastó durante años dejando la vida en ese banco. Era de las que se quedaba hasta tarde cuadrando cuentas.
Pero cuando el sistema se desplomó por la ambición de unos pocos, no solo le robaron los ahorros de toda su vida, la echaron a la calle sin un solo centavo de liquidación, como si las horas de su juventud, su cansancio y su dedicación no hubieran valido absolutamente nada. La hicieron trabajar hasta el último día para abandonarla sin nada, obligándola día a día a contar lo poco que había solo para ver si alcanzaba para el medio litro de leche o la comida del día.
Mientras en nuestra casa el casero golpeaba la puerta a cobrar el alquiler, los verdaderos ladrones huían con los bolsillos llenos.
Y hoy, ver al dueño de ese mismo banco en el país con la misma soberbia intacta, como si los años de miseria ajena hubieran sido una simple película, es una bofetada inaceptable.
No es solo rabia, es la constatación dolorosa de que en este país la justicia es un traje a la medida de los ladrones de cuello blanco.
🇪🇨 “Mientras el mundo observa las Islas Galápagos a través de la lente de la biodiversidad y el conservacionismo, la disciplina de las Relaciones Internacionales permite observarlas bajo otra óptica, siendo el archipiélago un activo geoestratégico de primer orden. Situadas a casi 1.000 kilómetros de la masa continental sudamericana, las islas no solo son un refugio biológico, sino un pivote geográfico que permite la proyección de poder y el control de las líneas de comunicación marítima (SLOCs) en el Pacífico Oriental.
En el lenguaje de la estrategia naval, Galápagos es el portaaviones natural de la región, una posición que históricamente ha sido de gran relevancia para la arquitectura de seguridad del hemisferio occidental”.
https://t.co/bZoGuC6CjD
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Un día me enseñaron que un medio de comunicación no debía escoger a quién escuchar según sus intereses. Que su deber era garantizar el pluralismo y abrir espacio a todas las voces, especialmente a las críticas.
También me dijeron que ese tipo de prácticas eran propias de los medios condicionados por la pauta. Que los medios digitales habían nacido precisamente para romper esa lógica y acercar a la ciudadanía un debate más libre.
Lamento haberlo creído.
Hoy veo con tristeza que algunos medios digitales también han decidido invisibilizar deliberadamente a determinadas voces. A veces no es la pauta, son las afinidades políticas, los cálculos electorales o la comodidad de escuchar únicamente a quienes piensan igual.
La censura no siempre llega con un micrófono apagado.
Yes. Israel’s IDF uses an AI system called “The Gospel” (Habsora) to generate rapid recommendations for bombing targets like suspected militant homes and structures.
Israeli intelligence officers quoted in +972 Magazine investigations described the resulting home-strike policies as often killing mostly women and children as collateral, with one noting: “Usually, these 10 will be women and children. So absurdly, it turns out that most of the people you killed were women and children.”
Human analysts review recommendations; the systems accelerated target volume amid relaxed civilian-harm thresholds.
Longos hijos de la retriple puta!!! Ustedes y la selección valen pieza, mamarrachos sinvergüenzas, querían ser campeones del mundo, váyanse a la mierda mascatrozos.
Informe confirma: Monika Silva fue asesinada.
El informe arroja que su deceso se produjo por muerte violenta.
Por un golpe y por estrangulamiento.
NO SE SUICIDÓ. LA MATARON.