@kald01 You can use Blender/Maya in VR with @maruiplugin🤯
Outside of VR the Pen can control your mouse cursor, cool for sculpting in Blender.
If you like to code then you can use our API to write a custom plugin for 3D control of cameras/objects... etc.
Lots of possibilities!
Free yourself from the 2-dimensional confines of your mouse and monitor and explore newfound creativity and joy of working directly in 3D space, how 3D modeling and animation was always meant to be!
#Logitech#maruiplugin#maya3d#VR
Calling all Quest and Maya users!
It's the moment for you to start exploring Autodesk Maya in VR if you are a Quest holder. It definitely blows your mind🔥🔥
Jump into VR world with MARUI now https://t.co/SDBKAqwmVR
Logitech's brand new (soon to be released) #VRInk stylus has tons of potential applications for the 3D art world. We test out skin weight painting using the stylus and loved the intuitive, tangible feel of holding a pen right in the VR environment!
#maruiplugin#maya3d
@Logitech 's brand new (soon to be released) #VRInk stylus has tons of potential applications for the 3D art world. We test out skin weight painting using the stylus and loved the intuitive, tangible feel of holding a pen right in the VR environment!
#maruiplugin#maya3d
Easily mock up a scene with many models using the powerful VR gesture recognition AI, MiVRy. MiVRy is built into MARUI by default, but it also can be used for games, apps, and anything else requiring gestures.
https://t.co/tsZPD9RheF
Introducing our 3D Gesture Recognition Library, a machine learning library designed to help game, app, and experience developers quickly and reliably program gesture input for Unity, Unreal, and (basically) any software in their pipeline.
https://t.co/bP1fIH4lTh
Doubt your mouse.
The mouse was created as a 2D tool for a 2D screen. Its application in 3D design has always been makeshift. And like the typewriter and the floppy disk, your mouse is already obsolete when it comes to 3D art.
#3Dmodeling#3Danimation#VR@maruiplugin