Make detailed texture trim sheets using only Toolbag’s texturing tools, without touching a high poly.
By building everything with vectors, profiles, and brushes in Toolbag, you get clean, editable forms that snap perfectly, flow along curves, and blend without seams.
I'm going to try to post a short tip every day for a year. Starting today! In today's tip, some methods for resolving surface pinching. #B3D#Blender3D#Blender
Replaying it for the 4th time now.
I am gonna be superlative here, but I don't think there is any other game even close when it comes to world building and level designing.
Arkane <3
A bit of concept art for a dungeon location in TITAN QUEST II that I worked on some time ago. Seems like these are my very first pieces for the project — had some fun to create them back in days🏛️
Grain Silos for #OffTheGrid!🌾🏗️Located by the docks with salt & rust, we had fun turning these industrial cylinders into atmospheric landmarks :) Thanks Gunzilla & Nikolas Gekko!
CA: Daniele Solimene
AD: Piotr Krynski
CD: Shaddy Safadi
#ConceptArt#ScifiArt#Blender#Cyberpunk
I've been kinda sitting on The Boat Episode for like a year now and I think it's because it just feels really good to have something Almost Finished. Wrapping it up!!
I’m happy to share my new personal project, Rusty Gate, where I explored a more realistic style and focused on foliage creation.
More on my ArtStation: https://t.co/ZNdhbgjEV3
#environmentart#UnrealEngine#UE5@UnrealEngine
Discover how brave decisions and Unreal Engine 5 tech helped @EmbarkStudios craft the expansive open world and gameplay of ARC Raiders, while Epic Online Services helped the team with backend services.
Get into our interview with The Game Awards' Best Multiplayer winner: https://t.co/0EFiYZWDCT
Teardrop Island's Public Terminal for #OffTheGrid🧳💫 Our 3D-heavy workflow let us "scout" the space for the best cinematic frames before adding the grime. Thank you Gunzilla & Nikolas Gekko!
CA: Daniele Solimene CD: Shaddy Safadi
#OTG#UE5#Scifi#ConceptArt#Cyberpunk#Gaming