Way of Rhea - A Puzzle Game | Out now on Steam!
A heartfelt thank you to everyone who helped make this happen. RTs much appreciated, the best way to support me is to pick up a copy and leave a review. :)
#gamedev#thinkygames#puzzlegame#rust#indiegames
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
https://t.co/xWEz0q2c4N
🔗 Neat Shader Tricks, The Future of Graphics APIs, and Other Links
It’s been a while since I did a links round up–here’s the cool stuff I read/watched over the past few months!
#gamedev#indiedev
https://t.co/qY0BllcjqV
@rudedoggtweets I don’t go through SDL for everything though. For example the main ideas behind their filesystem abstraction for games are great IMO, but the actual API is missing too much so I expose a similar interface to the game but using Zig std types.
Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev.
If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.
https://t.co/3pQRGDUDt0
@rudedoggtweets Thanks, glad you found it useful!
For my last game I did it myself, but I decided to just use SDL this time. I have it ported to the Zig build system here:
https://t.co/QNo9rvbxze
Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev.
If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.
https://t.co/3pQRGDUDt0
@rudedoggtweets I think you’ll enjoy the talk—using Vulkan directly has let me take advantage of features not often exposed by wrappers that greatly simplify my renderer.
(This isn’t a criticism of SDL3 GPU though—it wasn’t ready when I started this work, so I didn’t evaluate it.)
"I Fixed Windows Native Development"
Cool script for installing the VS SDK/toolchain without going through Microsoft's installers.
https://t.co/fwJKDVeLj0
🔉 Statically Linking PipeWire
I recently helped @tuple solve an interesting problem. On #Linux, Static binaries are easier to ship, but PipeWire expects dynamic linking.
To solve this, I've open sourced a static build of PipeWire. Read more below.
https://t.co/d5Dln9ZFR7