@med_goblin Звертайся, розкажу що як. На курс наративного дизайну вже пізно, але він є в записі.
Тільки зразу попереджаю, що писати сюжети і лор то може відсотків 20 роботи наративника :)
@SarahLovesSumo Yep, Shishi is the first rikishi from independent Ukraine and the first one to make it to sekitori. Being a sumo fan from Kyiv, I'm immensely proud. Go Shishi! Glory to Ukraine! 🇺🇦
@alxtrifan Авторська настільна рольова гра у всесвіті класичних ігор Fallout. Безкоштовно і повністю українською ;)
https://t.co/1E1iKqrSwj
Спільнота: https://t.co/oJvfS1pZxZ
Looks like we had the first #DiscoElysium#larp in the world, and it was AMAZING. One day in precinct 41, dead whores, drug labs, heroes and traitors. Huge 🧡 to GMs and players, and @discoelysium! Pics by @ptica_mellos and me. Viva Revachol!
@SehtVeil А как же "хей, я не знаю чё там с вашей рыбой, но я замочил твоего бывшего, Аня."
А вообще да, Рид такой. И зачем его только с флота комиссовали.
@BrianLegitiment Specifically, I would create a specific ending quest for each of the endings that would unlock depending on how you were playing the game and what choices did you make.
@BrianLegitiment I wouldn't change the concepts of the endings themselves, but rather how they were executed. They were rushed in production and it shows.
@joaomlo2 @DUSKdev Yup, sadly, the ending sequence was indeed rushed in production.
I'm still kinda mad that the release was postponed by three months but we were never given any time to fix the most glaring issues, like polish the combat, fix performance and redo the ending.