My first demo of a game I’ve been passionately working on.
I don't have any follower but still hope someone like it! then maybe I’ll keep posting updates here.
Big thanks to @PixelFrogStudio for the Tiny Sword assets.
#gamedev#pixelart#indiegame
I just finished an idea for a 'Sun and Moon' rune system.
I’m not sure if it works, but I’m sticking with it for now, it already took me 3 weeks to finish 😂
#IndieGame#GameDev#PixelArt#MobileGame
Just updated the UI for my merge feature. It’s not perfect, but it’s definitely an improvement over the old one! 😆
#IndieGame#GameDev#PixelArt#MobileGame
Devlog new feature update: Merge Hero
TLDR: Players can merge two same heroes to infinite stars or gamble for a new random hero.
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The long story I want to share if anyone is bored enough to read 😅
Initially, I thought merging two same heroes should just create a new random hero +1 Tier.
But then I feel it too simple and boring. I wanted players to have a choice and a way to take risks.
So, I modified it into two options: a normal merge star or a gamble.
Then another question came up: can two same heroes with different star levels be merged?
If I blocked that action, players would be forced to squint just to find the tiny star icons on the heroes' heads. Why not let them merge toward infinite stars if they want to?. Imagine a hero with 10+ stars shooting like a machine gun xD.
However, expanding the scope meant I had to figure out the gamble ratios when star levels vary. It took me a while to work through the logic, but I think I’ve nailed it. In the video, the ratios update correctly based on the risk the player accepts, so they don’t have to worry about the math. 😆
If you enjoyed this, please consider following for more devlogs
#IndieGame #GameDev #PixelArt #MobileGame
My first demo of a game I’ve been passionately working on.
I don't have any follower but still hope someone like it! then maybe I’ll keep posting updates here.
Big thanks to @PixelFrogStudio for the Tiny Sword assets.
#gamedev#pixelart#indiegame