In blender, the NURBS curve object might look strange at first, but you just have to keep in mind that you need to extrude a point beyond where you want the curve to end.
I saw a reel in facebook and thought it was a joke/scam but no, its true, there is an #extension for #blender that downloads directly in blender model of IKEA products
if this was @IKEA idea, it was a great marketing strategy
https://t.co/KKGb4U7xoP
Originally, the rewrite of SPWheel #b3d addon had this idea:
• 1 brush set = 1 blend file in the asset library (except for essential brushes as they were divided in multiple sets)
This way, it could be simple to edit/add/remove your brushes in those libraries, and then sync in the addon side and ready to go.
After some beta feedback, I changed it to work as the original SPWheel, with freely customizable brush sets, build directly in the addon panel, but being able to mix brushes from different libraries.
1/2
🖌️ My friend has released a new pack of brushes for Blender. I'll be using them for some organic sculpting projects in the future. Let's take a look:
https://t.co/u5BaN7jCTM
#blender
Sculpt Wheel: Reborn! #b3d
Rewritten from scratch, entirely based on brush asset libraries, simplified and with extra super-powers against the original Sculpt Wheel. More to come. :-)
Finally getting somewhere with muscle sim in Blender. Still early r&d but I feel like I got some skin sliding going and (most importantly) it doesn't explode in my face anymore 😅
No addons for now, I want to figure things out myself. The key so far is using Surface Deform and Shrink-wrap.
#b3d #rigging
Utgrom tested a muscle contraction effect in Blender using normal maps instead of traditional rigging, applying a technique often used for VFX to character animation. 💪
More details: https://t.co/Rdd3HSZSId
#b3d