@Busterwolf1231 kof xv uses the assets of kof xii-xiii cause have exactly same keyframes, this uses kof xiv and xv assets, but sure not a problem, since after all, is same poses running in other models
evoluiu até o XIII, porem devia manter o detalhe da variação de paleta do 2002, no XV evolui a fluidez do movimento do esqueleto principal, más a fisica de roupas e cabelo fica estranha, enfim XIII bateu no teto, de la pra cá vai ser dificil, somente copiando algumas coisas de guilty gear xrd para chegar no mesmo nivel em 3d
@blissandvoid i'm doing things more like classic kof sprites, in the end of XIII era, they worked more on this way, than changing proportions like they did with Clark, Ralf, Athena, Mai
@Fayer_san@gatoray_kof really thanks, but out of my range, i'm not so good at pixel art in HD style, to reach the snk kof xiii level, only person i can think is OmegaEfex
@Excalibur2343 wel, my one is not so good as SNK ones, my version is rendered, not sprited, must receive hand polish that would took like 5~20 minutes per frame, and is lacking this finish, but in motion, is hard to point the fails at all.
@EyeOfTheVHolder in her case not so much, she have kof xiii avarage rate, run with only 10 like every other character, same for walks, jumps and rolls, have more on stand and taunt only