the hulk smash pose test 👊before & after corrective bones
I mean it's not perfect but I think it's at a very usable state. definitely putting all my future character rigs through this test
Hand-painted normals + #tsl postprocessing
Project link: https://t.co/elib8vXHm6
Also here:
+ brush strokes based on color gradients
+ fixed dither noise
+ soft body wobble
+ transmission material from #threejsblocks
Inspired by @mamomiji#threejs#webgpu
If you want to know why Maya animators pretty much Always sing Animbot's praises, Use this plugin which has essentially the same features (only a few of them so far) for Blender. It speeds up good anim so much.
⭐️ Free Tool for Blender Animators ⭐️
It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software.
It's a set of 16 sliders from my Maya Animo toolset.
Big fan of using textured planes instead of geometry for rounded corners, instead of dozens of triangles shaping the object you use only two and pixel filtering does the rest :) A cheap but effective trick.
#geometrynodes InfiniteFracture. Time to stop avoiding the last tool and just gotta make it ready. Then I can wrap things up and launch the product. (after making all instructions etc..) Still wip #b3d
My contribution on Spider Verse: Across the Spider -Verse.
Thanks to the whole FX crew, and especially to @NikolaosFinizi, for giving me the opportunity to work on this banger that is Spider Verse. Thanks man 🙏
#2DFX#vfx#spiderverse