Completamente innamorato di questo gioco โค๏ธ
Il sistema di gestione del vestiario era giร presente nel primo capitolo, ma nel secondo รจ stato migliorato moltissimo.
๐ Link nel primo commento ๐
This is how the cutscenes (of which we have almost 6 hours in the game) were made. What it doesnt show are hundreds of hours we spent preparing the storyboards and animatics and hundreds of hours going through every single detail of each scene with the whole team.
I was very pedantic and demanding most of the time: "Make the fog 7% denser! Move this light 2 meters to the left! Add a blue backlight to the face on the right and make the rimlight of the face on the left 11% stronger!" Every week we had long reviews, where we put every scene to insanely tough scrutiny.
Our cinematic department under the leadership of Petr Pekaล did an outstanding job and all with a budget that is laughable compared to some of the AAA games. Also, when you look at our cutscenes, they are much more crowded and complex, than scenes in even the biggest competition. We have tens of horses in many of them, large crowds with facial animations and much more.
I am very proud for them.
Kingdom Come: Deliverance II Behind the scenes vol.1 - Opening Cutscene https://t.co/ne7lGfnxaV
Beh, sรฌ, c'รจ chi preferisce vedere queste aziende fallire e il mondo bruciare (vedi Ubisoft). Io invece cerco sempre di essere positivo. So benissimo che queste compagnie hanno i loro problemi, ma ci sono cresciuto e mi piacerebbe vederle tornare ai vecchi tempi.
Le possibilitร sono basse? Vero, ma un minimo di speranza c'รจ sempre. Capcom, da questo punto di vista, ha dimostrato che ci si puรฒ rialzare piรน forti di prima.