After years in tech, I can tell you I just want less: less options, less bugs, less updates, less upgrades, less frictions, less subscriptions, less new things to constantly learn to stay relevant.
I'm not a minimalist but I just hit my limit.
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It's 2025 and I wrote a small program (in C++) I wanted to distribute for free to help some folks. Some users are on Mac, but sadly Apple requires me to pay $99 so my free app can be run by their users! This is absolutely ridiculous.
@mitchellh I'm always impressed by rarely used, yet awesome API design choices Apple made. The fact that you can change the icon at runtime is wild and probably something added by a dev at one point, without having to ask for permission or get committee approval. AND it's a public API !?!!
An interesting thing about AI as a tool for developers, is that to be efficient, it needs access to source code. This is particularly true for game engines. Unity is closed source while Unreal is (non-free) open source and most models are trained on UE's code.
@mitchellh Some of us need GPUs, CUDA, tools that only work on Windows, good IDEs (XCode for C++ is really bad) and have tons of users on Windows ๐ Yes, there are some sharp edges, but it also works very well
apparently Claude still has a hard time counting lines and can't seem to generate proper diff patches. Too bad, because it would make it even easier to apply suggestions (and revert them)
My basque nephew (21) is coming straight from Euskal Herria to visit the US for the very first time. He's staying a month with us in SoCal. What should we show him or make sure he tries/experiences?
@rich_kilmer East LA street tacos are definitely on the list (after we make him try taco bell), I can't wait to hear him order tacos in Spanish but with his Basque accent ๐
@taf2 I'll think about it, I would have to drop the DSP code since that's not to share, but I could post the rest and replace the C++ code by some basic/public DSP
For fun I wrote some audio DSP in C++, compiled it to wasm and loaded it in an AudioWorklet to use with a UI in HTML/JS.
It was way harder than expected, I spent most of my time trying to figure out how to get things loaded/communicating/avoid allocations. But got it to work
@marcaruel Yes, although I had to adapt my DSP code which was using a 32 sample buffer and web audio uses 128. (And web audio seems to have some builtin latency)