I create realistic 3D characters for Unreal Engine games & cinematics
Freelance 3D Character Artist | Blender • ZBrush
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Nothing quite like a late night print progress check.
Layer by layer, the sci-fi outpost is taking shape. Who else stays up way too late just watching their printer work?
#3DPrint#TabletopGaming#SciFiArt#Wargaming
From the printer bed to a galaxy far, far away...
Freshly painted and weathered sci-fi outpost terrain. Super happy with how the greebles and alien lettering turned out on these pieces!
#TabletopGaming#MiniaturePainting#3DPrint#SciFiArt
Move along... move along.
The local garrison got an upgrade. Finished printing and painting this custom sci-fi outpost gate just in time for the next campaign. The Aurebesh lettering across the front adds that perfect outer rim vibe.
#StarWarsLegion#TabletopGaming#Wargaming#3D
Behind the scenes look at the material logic and real time customizer UI. Breaking down the BaseColor, Normal, and micro textures, plus playing around with the real time makeup and glitter parameters.
#TechArt#UnrealEngine#GameDev#3DArt#CharacterArtist#Shader#UI
From dynamic textures to fully playable.. Tested the character’s movement, rigging, and physics inside the Unreal Engine locomotion map. Super happy with how the jacket reacts to the vaulting and climbing animations.
#UnrealEngine#GameDev#Animation#CharacterDesign#IndieGame
Testing out different studio lighting environments for the character build. It’s amazing how a shift from cool blues to dramatic reds completely changes the character's vibe.
Which lighting setup is your favorite?
#3DArt#UnrealEngine#GameDev#CharacterDesign#3DArtist#Render
Getting those leather micro details right takes time, but the payoff is worth it. Close up on the character outfit asset I’ve been cooking up.
Let me know your thoughts on the textures!
#3DModel#GameAssets#IndieDev#3DClothing#Blender3D#DigitalArt
@orgunbertan Thanks for the feedback! I'm definitely aiming for a fast paced, high mobility style of gameplay, so the dodge is intentionally snappy right now. That said, I'll definitely keep tweaking the recovery frames so it doesn't feel too jarring
Full third person shooter loop in #UE5 Got weapon picking, shooting tracers, and dynamic dodging/diving mechanics integrated seamlessly.
How are the combat transitions looking?
#Gamedev#IndieDev#UnrealEngine5#TPS#GameDesign
Weapon system test: Loading...🔥
Clean animations, smooth weapon wheel selection, and satisfying gunplay. Unreal Engine 5 makes building this a blast. Stay tuned for more updates
#UE5#Gamedev#IndieGame#3DModeling