The next generation takes command in Star Trek: Starfleet Academy 🫡
PXO continues its journey in the Star Trek universe, delivering VFX, VAD, and virtual production services including full LED volume deployment and on-set operations.
#CadaMinutoCuenta out now on Amazon Prime Mexico! PXO collaborated with talented filmmakers on the largest-budget production ever in Latin America, operating the LED wall and crafting immersive content that powerfully depicts the impact of a natural disaster.
Last year I got to go to Mexico City for 6 weeks to the historic Estudios Churubusco to work on Mexico’s first show using Virtual Production that is out today!
It’s been awhile since I got screen credits! 😎 #EveryMinuteCounts#cadaminutocuenta
Fall run with the #DeLorean crew to Halton County Radial Railway. They got the whole history of Toronto transport. From streetcars, buses and even all the way back to horse drawn carriages!
#SilentHill2Remake Be aware of some of the so called “performance” fixes to the Engine.ini file, as the case with other Unreal titles some are assuming some settings are helping will actually making stuttering worse, or it causes graphic bugs not normally present.
@ReBootReWind The team that made Reboot took a massive risk that paved the way for CG animation, as expected watching the eps they had to do everything the manual hard way and somehow successfully pulled off multiple seasons executing the concept of a "world inside a computer" better than TRON
Now watching @ReBootReWind
One of my favorite tv shows growing up, I bet now we could run shots from the show in real time when back in the day they took hours to render 🤣
https://t.co/8JiY1KMuK0
@WhitneyStrouth It is a bit strange at first but you definitely get the chocolate cookie/filling in the aftertaste!
It’s also not too overpowering in flavor.
I’ve tried much weirder flavors than cookie flavored soda before 🤣
Happy #StarTrekDay, I call myself the Scotty behind the camera making our #virtualproduction stage work! When someone asks for something we can’t do I just point to one of the Scotty memes attached to my monitor.
Going back to work tomorrow to bring you more Star Trek!
@peashooterman3 I suggest creating a regular Unity project and building your map in that project so you can use regular monobehaviors and then port over the map to your vrchat project.