As prod. went on, mimics were too often out of the player's natural line of sight and we needed to draw the player's eye down. Our Anim Dir created a neat anim of a mimic standing up that I used as an inspiration for this attack.
#Animator#GameDev#Animation#HandKey#PreyGame
@Chris_G_Art It’s good to look back occasionally and get a better perspective of where you’ve been. I saw tremendous growth during the time we worked together. You certainly should be proud of what you have accomplished so far!
My favorite moment from The Wild Robot Comic-Con panel was listening to Chris Sanders talk about Aladdin, and why moms are often cut from animated movies-Making The Wild Robot, an animated movie about a mom, all the more special ♥️#thewildrobotmovie#thewildrobot#SDCC2024#SDCC
Hey, #PortfolioDay!
I'm Matt Zehner, game animator on a variety of projects over the past 17 years.
Here's a piece I did for the end sequence of #PreyMoonCrash!
#OpenForWork
Game Update 4 is available now and features Offline Mode, ReVamped Neighborhood and Nest systems, Single Player Pausing, and more.
Learn more about the update here: https://t.co/h6M9lCfVwS
Thank you for all your supportive messages.
We are working to release our final update, Game Update 4, that brings revamped Neighborhood and Nest systems, Single Player Pausing, Offline Mode, and more.
We’ll provide additional details soon. Thank you all.
Apropos of… something, I’m posting the wisest bit of writing found in Redfall today.
“Imagine that you are like a little machine that takes in pain on one side, then something intense happens inside your machine parts, and then peace and love and joy come out the other side.”
PREY with Mooncrash won the first-ever Greatest Immersive Sim of All Time Tournament (Sinno Edition)!
Congratulations, and thank you to every participant for your fantastic game. #immersivesim