Plusle And Minun Update - introducing Solo Plusle and Solo Minun
When on the same team, they'll interact with each other's specials. Perfect for Co-Op and 2v1s.
+buffs, bugfixes and many AI improvements to the standard character. #RivalsOfAether#pokemon
https://t.co/ArH6rq3ios
It feels useful, having a bot to answer all your coding troubles on demand.
Then I tuned into a gamedev stream, watched the host converse with GPT more than the viewers, and realized how very isolating it is.
I'd like to make some games with some like-minded people sometime.
Expedition 33 looks and sounds utterly incredible.
With this post, I hope the algorithm puts more fanart of that game instead of Nine Sols on my feed now.
(If any humans see this, you should probably play both.)
The Vocaless Kickstarter is now LIVE! Let's hope this second attempt goes better than the first time! We'll need a lot of help! Please spread the word and help us reach our goal! There's a new demo also available with tons of new content!
Link to the KS will be in the comments!
My feed today is filled with a slew of 'anti-ai positivity' posts'.
If they're not botted, then I don't really see why. Artists have far stronger arguments on their side than the hugbox mantras I'm seeing on repeat.
I actually want to see what the 'ai-bros' are saying on the other side of twitter to cause all this. But I'm also not sure if I want to risk breaking my algorithm for good.
It's the 'most' part that worries me, since it also added enemy behaviors not in my original code. Used as-is, it would mean part of my game's design is AI-generated, not just the code. But it is minor⦠and convenient. Safe bet this will trend negative for gamedev as a whole.
I'm currently seeing how well I can rewrite an old game project of mine with 'current' code tools. I fed the black box a very untidy enemy logic script, and it spat out a much tidier one with most of the same features. It's impressive and I'm fearful for the future.
My first RoA character mod (and the rest of D&TR) is five years old as of today. It feels like the kind of thing I should note on here so, thanks to the kind people who helped make it exist.
Like I was 4 years ago, I'm still blown away by how many Americans say 1 in 2 fellow citizens are their sworn enemy.
Next-door-neighbors live an entire world apart from each other now. There's just no seeing eye-to-eye any more, and it's hard to know where to point the blame.
@josephpongracz@danfornace One player in the demo sent me the 'go easy on me' chat, so I did. Then they teabagged immediately after taking my first stock. I have trust issues now.
Today a bot found my modding guides, scoured around for a contact address, and suggested in GPT-speak that I recommend a new PNG compression site instead of the older one I linked to in the guide.
I hope the dead internet will continue to enjoy my blog for years to come.
After playing some more, I think my only gripe so far is with the character designs. Though that also means I have nothing to nitpick with how it plays.
Ranno and Fors transitioned to 3D really well imo. But some of the rest are harder to ignore now that they're not tiny sprites.
Playing Rivals 2 definitely improved my opinion of the game over watching it. If there's someone seeing this who somehow hasn't played the demo yet, I'd recommend trying it out.