I might have been a bit to quick here. Seems like the 1.19.3 update changed more than a few internal things after all, so some more thought is required.
Bloody Halloween :)
Tommorrow, I will try to release Vampirism 1.9 with the minor balancing adjustments made during yesterday's live event. Then we can have a look at 1.10. There are still big plans :)
And more then 9 million downloads and many positive messages show that the work is well appreciated. Thank you for your continued interest and feedback [3/3]
Eight years ago the "Initial Commit" has been made to Vampirism. Since then it has been continuously extended, updated, reworked and improved.
While development has slowed, it has never come to a stop [1/3]
The mod is available for 11 major MC versions, three of which are currently actively supported.
Over 30 contributors as well as several dozens of translators have helped to bring the mod to its current state. [2/3]
If you prefer new Minecraft content over new Vampirism content, we now got you covered: First alpha of Vampirism 1.8 for #Minecraft 1.19.1 is available now.
1.9 content will follow eventually
Vampirism 1.9 (for MC 1.16) has reached alpha status
This means most planned features are implemented and most things work fine.
You can try it out now: https://t.co/6eB8ZSldap
Expect some bugs and balancing issues, but please give feedback on those.