Triumph Arcade is no longer just a mobile game.
Every tournament, in-app purchase, and reward generates genuine economic activity.
We are exploring ways to tokenize this value using RWA infrastructure, transforming the real value created by the game into on-chain assets.
This isn't GameFi.
These are real-world gaming assets.
@orangie provided some inspiration last year, and today, I am bringing that vision to life.
$TRIUMPH
0x9c86a89b2b08c0a207aa1d22fd3f8ffaae0f86cd
this post isn’t an ad or anything
I actually saw an ad for this on tiktok from like Soulja boy and downloaded it and I’ve been addicted
wagering on mini games
it’s called triumph on IOS
u can sign up or not I think it’s cool and if this were integrated with crypto tech would bang
use my ref if u want idc
https://t.co/3NkUXOTe9R
@tundsdev I think source control in Xcode is getting worse in each new version. It becomes less intuitive - UI updates introduce more confusion than clarity.
Created a pretty smooth experience for carousels using UIKit for SwiftUI - a customizable horizontal carousel view with scaling and snapping behavior.
Don't thank me.
GitHub: https://t.co/lpx0nsIrjR
Interview on Hackernoon: Meet the Writer: HackerNoon's Contributor Max Kalik, iOS Software Engineer
https://t.co/fBchSoABrq
#Interview#hackernoon#iosdev
UI Throwback: Creating a Retro Progress Bar for iOS using CALayers. Duplicated this article for those who prefer to read on Medium. Enjoy your reading.
#iosdev#UIKit#calayer#macOS
https://t.co/stAYaKMsuO
Reflecting on the evolution of UI design, it’s been almost a decade since UI elements in the Apple world adopted a flat design with the introduction of iOS 7 in 2014. So, let’s indulge in nostalgia for the earlier versions of MacOS and iOS and create a beautiful progress bar together using CALayers.
https://t.co/ha8iUq6zGa