Some screenshots of the new rocket plumes in Kitten Space Agency. I think we are the first/only to do volumetric plumes in this way. download free https://t.co/wjri0JnQkM
Each mesh moves at its own orbital speed.
Rocks closer to the planet move faster, while others drift slower, creating constant motion where objects slide past each other in different directions.
“I just wanted to make games.” - @rocket2guns
After a decade of watching the industry drift toward discounts, dark patterns, and closed systems, it became clear that if we wanted things to change, we had to try ourselves.
Most space games fake how a spacecraft turns.... Kitten Space Agency doesn’t.
Stefan Moluf explains how the control system fires real jets and resolves the forces directly, the same way an actual spacecraft would.
#kittenspaceagency#ahwoo#rocketwerkz
How we make and sell games isn’t working for everyone. So we’re trying something different - @rocket2guns
Check out our progress at https://t.co/1j6f0x3f3v
📹 @pcgamer: "Kittens, Kerbals and Kiwis: DayZ Creator talks Kitten Space Agency"
#ahwoo#kittenspaceagency#rocketwerkz
Meet Jamie Leighton, part of the team behind Kitten Space Agency.
Former QA Manager and Lead Engineer on Kerbal Space Program, with standout modding work like TAC Life Support and AmpYear. Helping shape how millions experience space sim 🚀
#kittenspaceagency#ahwoo#rocketwerkz
⚠️ Content warning.
A Kitten Space Agency mission has taken a devastating turn. It is not yet known if our brave cat astronaut, Hunter, will make a full recovery.
This post shares what we know so far. Please view with care. 💕🐾🚀
#kittenspaceagency#ahwoo#rocketwerkz
Meet Stefan Moluf, a @rocketwerkz programmer bringing nearly 12 years of real-world aerospace experience into Kitten Space Agency. Quietly helping make things feel a little more grounded, even when they are heading for space. 🚀🐾
#kittenspaceagency#ahwoo#rocketwerkz
Kitten Space Agency. Being developed by some of the most important people from the Kerbal Space Program community.
So how did this happen.
LITERALLY UNPLAYABLE 🤣
Seriously though, I'm happy with the groundwork that's been done to make this possible.
Kitten Space Agency Pre-Alpha released on @Ahwoo_Official went live a few hours ago, already hit over USD 10K contributions. You can download it for free https://t.co/wjri0JnQkM right now
Here's a demonstration of the latest with our "spherical billboarding" method to render the lunar surface in KSA. This is taken realtime, from within the game while the rest of the solar system is simulated. Powered by our own framework, called BRUTAL.