My SOLE mission in CFB 27 is to equip any player with best-in-class tools and tips, all 100% free. No exceptions
If you'd like to benefit from this mission and support industry-leading research like the Hard Sell Formula, Custom Archetypes, and much more, this page is for you!
In College Football 28 we need a better auto progression system. I don’t understand why DBs and WRs spend 20 skill points to progress strength from a 60-62. Meanwhile while O Line rarely will upgrade strength…
this safety was pretty much capped out, so i moved him to linebacker
yes, his overall slightly dropped, but look at how much more room he has to grow now!!!
position changes are SUPER underrated in CFB 27 when you have a player who’s capped out
i moved this 6'5 receiver with 91 speed to tight end and look at how much his caps opened up
NO CAPS FOR HANDS AND ROUTE RUNNING!! CMON!
https://t.co/CgBgl0ttsG
Basically, we know the development trait and skill cap, and every single attribute for any real player in this game.
So if you use a free tool like mine, we can immediately point out the players that will develop much better than the game thinks they will.
It is super cool and great in dynasties, but it kind of takes the fun out of it for me.
I only use this because I know that everybody else will use this, but if players were dynamic and development traits varied by an individual online dynasty, then tools like this wouldn’t be nearly as strong.
things that would make cfb 28 better than focusing on an open world concept:
* update visit logic - an A+ visit on a close loss should help me, not have 0 impact just bc i lost
* fix NIL logic - if somone wants 100 NIL and goes all year with no offers, my 70 NIL offer shouldnt hurt
* fix auto progression - i have friends that have NO CHOICE but to do manual progression now because they realize how bad the auto progression logic is - that's unfortunate
* make manual progression the default - if we auto progress when we dont spend points ANYWAYS, why can't manual just be the default? multiple times ive been autoprogressed bc i forgot to turn it on
* make archetypes dynamic - you can make a 'pure runner' QB 99 short,med,deep accuracy and he will be 79 overall. sorry bro, at that point THAT IS NOT A PURE RUNNER!! THAT IS PEYTON MANNING!
* add dynamic storylines - genuinely SUCKS that everyone knows the 'diamond in the rough' players at the start of portals. ruins the fun of scouting and finding players - make dev traits, skill caps etc dynamic for NIL players if we WANT (not required)
* add an API - small thing, but so many more people would be invested if they had free tools to support their dynasties. EA is harming themselves by not letting folks build those types of things natively
* add transaction logs - we know it stores it in the PC save files, why not let that be public to make sure cheating doesnt occur?
* on that note, just go copy a TON of the principles that fantasy football does well. league histories, deep stats, heavy customization, etc - dynasty mode and fantasy are both 'fake football' that people love - learn from them
* simulate a dynasty 10 years in the future - see what breaks, and plz fix - wont emphasize this more than we already have
* consider balancing nil expectations across HS and transfers - right now the meta is to land like 25-30 transfers per class - that's probably not good?
IN GENERAL:
give players more customization, more 'knobs and levers' to mess with, more data, and more closely follow 'reality'
this is just a brain dump but we could probably think of 20+ more things BEFORE EVEN TALKING about gameplay!!!
@JoshXXIX@MillsTwitch EXACTLY!!! this is what ive been arguing for years - heck, give us sliders on offseason progression!!! (i care about speed for WR at 99, hands and RR at 70, elusiveness at 20, etc)
i would actually prefer the following updates to PRACTICE mode over this (4 things):
1. full drives - treat it like a game, but with my dynasty roster
2. make 'sets' actually work. i cant put a gadget at HB then run a 'random' play from that formation. one or the other.
3. let me run 'random play from favorites' - would be super nice to have
4. give me a log of all the plays. what if i wanna run my two fav goal line plays 20 times each and see which works better. right now, that tracking has to happen manually
probably like 20 more improvements to be made to practice mode alone before im able to 'walk around' to enter a practice in the first place
In their memo to staff, EA confirmed that an open-world experience is coming to their American Football games.
It's currently under the codename "Project Gridiron" and is described as a "social-first open-world experience"