Hero Machine Studios is working with @NVIDIAGeForce to bring Deep Learning Super Sampling (DLSS) to KINETIK to maximize performance on GeForce RTX GPUs! #GraphicsReinvented#unrealengine4
https://t.co/7prxIPEYBA
Great news for artist and creatives we are hiring at PlayableWorlds is beautiful San Diego. If you want to join the best team I've personally ever worked with developing new game titles apply now! https://t.co/FhlXYieGQ2
Hero Machine Studios is working with @NVIDIAGeForce to bring Deep Learning Super Sampling (DLSS) to KINETIK to maximize performance on GeForce RTX GPUs! #GraphicsReinvented#unrealengine4
https://t.co/7prxIPEYBA
Old cover unpublished project would have been fun, but a Batman gig at the time became available. This is o we 10 years old wow throw back https://t.co/GFogF7vMHp
Chaos, our new high-performance physics and destruction system, comes to early access in Unreal Engine 4.23! We'll be posting the full demo on our #GDC19 recap soon(https://t.co/oZmLwztC5V), but for now, enjoy this sample of Chaos. #UnrealGDC
Announcing Epic MegaGrants, a $100,000,000 initiative for #UE4 games, media and entertainment, enterprise, education, and tools, including open-source work for the 3D graphics community. https://t.co/Tya0miUbrA #UnrealGDC
Its the little things, so Im up late working on modular rails for KINETIK [Don't forget to join our Discord daily updates there] and I just created my first detail sheet which allows me to make tons of stuff using only a few materials keeps your FPS up too and looks great.