@topapate Hola. Alguna posibilidad/viabilidad de adaptar las ampliaciones necesarias al core cps2 (cps2plus?) para poder correr el sfz3mix en la última versión? #sfz3mix Gracias
@TakiUdon_@ElMeMpHiS86 Hi. Can u give us a quick percentage of how many founders decided go for ss1 and then dock and how many ss1+dock in same shipping? Thanks
@TakiUdon_@PixelCNinja@VEsoterica today I received an R2 email about ss1 satatus and it's missing schedule. I want to say it loud and clear: I want the best product, so take your time, enjoy your holidays, be safe with the typhoon and go on with your good work.
@TakiUdon_ Hi. Seeing the snac adapter for N64 is for 4 controllers it makes me wondering why the snes snac adapter is only for one controller. Any clue? Thanks.
@forevereverblue @PixelCNinja@TakiUdon_ I understood it's not dumping to SD and then loading it but dumping/loading directly to the system memory. Every time I want to start the game, the process must be done again
@forevereverblue @PixelCNinja And all the game must be moved to memory because there is no way to do serial loads on demand right now. And imho don't think that would make sense; is a cart, not a cassette... Speed is primordial
@TakiUdon_@PropsItYourself I found a video called teaser, from 4 years ago, in your second yt channel showing one console. Is that? Otherwise, where can we find the last teaser if there is more? Thanks.
@TakiUdon_@Jovany_07 Is ss1 gonna be available "forever and ever" restocking from time to time or is it gonna be a finite run? Same question for Mr pi; you talked about having it in stock (from time to time) and now you are working with batches and leftovers
@FPGAguru @JayrosModShop The cps3 was only an idea. The point is if the arm side can be used for complementing the FPGA side doing tasks that doesn't need cycle accuracy (in theory or in a practical way if there is not enough room for a whole system in the FPGA in a future). Idk how fluid/fast it is.