My official entry for the Apechain Vibe Code Camp (Track 2: Experiences & Onchain Interactivity).
Name: Render Boy
My goal was twofold: push the limits of MML within the current Otherside constraints (limited MML interactions), and build a highly engaging community experience.
To make it work in the Vibe code world, I decided to build a “Twitch plays” like experience allowing anyone to participate by typing commands in the world chat.
Render Boy is an extensible, 24/7 headless architecture that serves as a framework for persistent metaverse arcades. With live RAM decoding, it lays the groundwork for triggering on-chain rewards, leaderboards, and achievements based on in-game events
Thank you @ApeChainHUB, @ApeCoin, and @OthersideMeta for this wonderful camp !
Yes that’s great. As long as you use blueprints, don’t worry about the ODK for now.
Once you want custom movement modes/animations, wallets, multiplayer or things like that you can look into it.
You can take a quick look at the ODK docs to see what kind of features have to be implemented the ODK way.
https://t.co/29oEevrr13
@hanna_wonders Ah yes I saw BP_MovingPlatform in your editor, that’s good.
Just make sure you’re only using blueprints as the ODK doesn’t support C++ scripts (which grok or other LLMs might recommend).
Launching a "member since" feature to the Bored Ape website. It's one of the biggest requests from our holders.
This is very much a building in public feature and should be considered a work in progress, your time might not be right, just let me know.