New identity outside, mature infrastructure underneath. @hibachi_xyz is officially out of beta, and the focus is shifting from proving the product to taking that product into FX
The battlefield changes daily in Armor Clash, so yesterday's route may not work today. I banked the full Arcade Medal allowance on my first run, but two attempts remain to improve the score and collect more Shells in Launch Wars S5: Iron Siege.
https://t.co/Wgagsagy0f
Hibachi is building FX spot and perpetuals on Arc.
@hibachi_xyz pairs a high-performance offchain central limit order book with zero-knowledge verified settlement on Arc, giving professional FX participants a path to low-latency execution with onchain verification.
Why Arc:
→ Deterministic sub-second finality
→ USDC-denominated gas
→ Opt-in privacy
→ CCTP-enabled collateral movement
Arc is built for institutional-grade financial applications.
https://t.co/QERj9QPyFe
The Frontier has crossed 100,000 Bounty and still holds more than both rival factions combined. With just over one day left, Launch Wars S4 is approaching a dominant team finish rather than a close final battle
AI agents may remove the search box, but they cannot remove the need for destinations. Every service, API, model, and autonomous endpoint still needs a persistent address. Domains are becoming the naming layer machines use to find and verify the internet
The Frontier entered the final round with nine fighters and ended it through three consecutive takedowns. Herozen removed crisstalяy, ØG.crypto eliminated Panda with a 139-damage critical hit, and Richman finished the remaining target in Launch Wars S4: The Hit List.
https://t.co/xupu1exYId showed that 100% bonding is not the final screen. It still had to move from ACTIVE to officially CLOSED before $70 entered the pool. Launch Wars S4: The Hit List distinguishes progress from settlement
379 outlaws entered Sundown Street and apparently decided it was safer to leave. The first run ended at 7,339 with a new daily best, 120 Gold, and 10 Bounty. Launch Wars S4: The Hit List still gives me two rides to improve the record.
Not every run is a victory. Stampede ended at 7,169 with no new daily best and no Gold - but Launch Wars S4: The Hit List still leaves one final ride to turn the day around. Back into the dust.
The Sundown Street survived another assault. My Stampede run ended at 7,184 points and delivered 120 Gold plus 10 Bounty. Two attempts remain to sharpen the result and strengthen my record in Launch Wars S4: The Hit List.
A new Stampede daily best is on the board: 7,184 points, 381 outlaws driven out of town, 120 Gold, and 10 Bounty secured. Two runs remain, so there is still time to push the score higher and add more strength to The Frontier.
The sunset run is over: 388 outlaws defeated, 7,136 points secured, and a new daily best on the board. Stampede delivered another 120 Gold plus 10 Bounty, giving The Frontier a little more firepower in Launch Wars S4.
Current Starfall check-in:
Nebula - 13,584 Starlight
Vanguard - 10,734
Pulsar - 10,089
Pulsar is the underdog, Vanguard is hunting, Nebula is still leading.
Half the day gone.
This sector is not sleeping.
@domaprotocol
STARFALL
Launch Wars · Season 3
These last days are when small crews can still make big moves. If you’re in a smaller crew and everyone actually pushes together on one star, you can still compete with bigger groups.
https://t.co/xAhzzZbgo2
This is not a Starfall guide.
A guide would tell you to hold $5, link Discord, play Arcade and watch bonded stars.
You will open the map once.
Then you will start caring about tiny ships flying near https://t.co/oSsbmHTNzV.
Then it is over.
You are already in the sector.
Starfall Season 3 has that.
There is the domain side.
There is the crew side.
There is the Arcade side.
There is the bonding side.
There is the social side.
Not every mechanic will matter equally.
https://t.co/xAhzzZbgo2