I’ll be stepping away for a few days to focus on my health. My treatment has been taking a toll lately, and I need some time to recover.
The Doorbearer is not being abandoned — development is simply taking a short pause.
Thank you for your understanding. 🖤
#indiegame #indiedev #life #recover
A lot of work today, I didn't have time for a game design session to learn. Free time tomorrow, so design is fine, and Monday I start a new full-time job... Slower game progress means #indiedev#gamedev#indiegame#gamedesign
That’s a fair point, and I agree that connection and a strong creative identity matter far more than simply giving access away.
The free month isn’t meant to replace that story, but to give a few people an easier way to discover my work, my process, and the world I’m trying to build with Meary Studio.
Hopefully, the real value comes from what they find once they’re inside. Thank you for the thoughtful feedback.
A small gift for those curious about Meary Studio.
For the next 7 days, you can claim one free month of Quiet Place on Patreon and explore the archives, devlogs, creative notes, and the stories behind my games.
25 spots available
https://t.co/kbekQkq0ik
#indiegame#indiedev #patreon #gift
The first full devlog for The Doorbearer is here.
A narrative journey through strange worlds, blending puzzles, point-and-click interactions, and light platforming—all in search of the mysterious Elias.
Join Patreon for free to read it :
https://t.co/I92bbnuzD9
#TheDoorbearer #IndieDev #GameDev
The video on Patreon is of terrible quality, so I’m reposting it here. A brief demonstration of the initial mechanics of The Doorbearer #indiedev#gamedev#gamemaker#indiegame
GDT #07 — My Game Design Manifesto
I recently shared the 10 principles that shape the way I think about game design.
They're not universal rules—just the compass I use when creating games.
📖 Free article on Patreon.
#gamedev#indiedev#GameDesign
https://t.co/309qfeiLYc
My vacation is almost over. I'm going to have to leave my part-time job and find a full-time one. I can't keep up financially anymore. So, I think game development will be happening from 8 PM to midnight. #indiedev#gamedev#indiegame
Project D23 is officially becoming The Doorbearer.
It’s still early, but a new atmospheric adventure is beginning to take shape.
Follow me on Patreon for free to access all future devlogs and articles.
https://t.co/a8kdV1OBig
#indiedev#TheDoorbearer#gamedev#indiegame
GDT #06 — Learning Faster Than You Build
Every game is a snapshot of your skills at a specific moment in time.
The next one will be better—not because the previous one failed, but because it helped you grow.
📖 New article, free for all members.
https://t.co/OFACiz9MrN
#gamedev #indiedev
It's funny, after finishing a project we often think: the next one we'll make it simpler and more polished. But of course... That's never the case. My biggest challenge on this project will be the design and the emotion I want to convey. #indiedev#gamedev#indiegame#gamemaker
Trapped in an abandoned facility, your only goal is to escape.
NOARYN is a short atmospheric 2D game with no combat — only movement, shadows, and a way out.
⏱️ About 15 minutes
🎮 Free on https://t.co/BUOenttsYL
https://t.co/BqkazDeHoy
#indiegame#indiedev#gamedev#gamemaker
Each level is like creating a long, different cinematic sequence. It's very different from Noaryn. I'll try to make a short video tomorrow to show you some simple mechanics. #indiedev#indiegame#gamedev#gamemaker
Why wait? Noaryn is finally available on @itch.io (HTML/Windows) a simple game where I learned a lot, with still plenty more to learn. Please be constructive with your feedback, that’s exactly what I’m looking for ! 👍 #indiedev#indiegame#gamedev#videogame
https://t.co/iCrliWq7wm
Attempt No. 4: Indoors again. There aren't many elements; I'm trying to focus on the overall atmosphere and learn to use the right color tones to create a harmonious look. #gamedesign#indiedev#indiegame#gamedev
3rd attempt — I'm trying to find the perfect perspective to work from, and oh... there's a strange door in the middle of nowhere... Anyway, still a lot of work ahead of me #gamedesign#indiegame#indiedev#gamedev
A new journey begins.
Project D23 will be very different from Noaryn: more personal, poetic, and focused on storytelling, logic, and unique little worlds.
It will also challenge me to improve my weakest skill: visual design
More soon
#IndieDev#GameDev#indiegame
https://t.co/LYodghIr3T
To be honest, it doesn't have a name yet, but my new project is a subtle blend of adventure, puzzle, narrative, and point-and-click gameplay. It's point-and-click, yes, but we still play and move a character who plays a significant role. #indiegame#indiedev#gamedev#gamemaker
A new chapter is opening, and a new project is finally emerging — though for now, it’s still in the sandbox phase of ideas and testing. As always, I’ll share updates with you bit by bit. #indiegame#indiedev#gamedev#gamemaker#gamedesign
https://t.co/dSWtDtLjUY