We've been silent for too long. Will try to share stuff from our game. It's a #lovecraftian naval action game, where events are taking place in #Polynesia.
Attached is a character from the game (WIP), along with concept art for him.
#madnessafloat#indiegame#gamedev
"Unreal Fellowship: Games" course by Epic is free until January 15th, normally it's by invitation only.
Course link:
https://t.co/0RzpPc8FTi
#ue#ue5#unrealengine
Every time I create a build target in Unity DevOps (previously Cloud Build) and start a build, I get a feeling that it will get stuck and will keep running for hours. Perhaps it isn't a common thing, just happened a few times to me, so 1st build is painful.
#unity#unitydevops
Follow PlayFab documentation:
https://t.co/b6TeaML6Xl
Just instead of:
request.DeviceToken = System.BitConverter.ToString(token).Replace("-", "").ToLower();
Do (aka use the token you retrieved in advance):
request.DeviceToken = pushToken;
Had to fix iOS Push Notifications issue in Unity 6 project that relies on PlayFab today. Notifications were landing fine on Android, but not being fired on iOS. Needless to say PlayFab documentation requires an update.
Decided to share the steps to get it running ๐งต
Register for Push Notifications, a sample script is provided here:
https://t.co/vXWKzedjJW
You'll be able to use "pushToken" retrieved here in the next step.