Happy #GodofWarRagnarok art blast day to the teams and fans!
Video games do not want to get made, GOW is no exception and was a huge challenge.
She sure did come out pretty! Grats to the whole team for their passion and dedication.
https://t.co/HoujcDZOrS
Nate is full of "nuggets of knowledge." I caught a good handful just sitting next to him at work.
Its always a challenge to figure out what you dont know. He's the best if you are looking for a mentor.
Set up a Gumroad to post some tutorials that I have in the works as well as Mentorship opportunities for anyone interested (5 hour/2 hour). The tutorials I am doing now are pretty short and specific, a few hours long each. Happy to help and teach again!
https://t.co/qUhAWj5arw
370 hours later, this environment is finally done!! My goal was to learn how to use Unreal Engine & Substance Designer and tackle a whole environment instead of just a diorama. Happy w/ how it turned out! Now back to job hunting~
โจPeep more shots on AS: https://t.co/ORgt6fUCv9
@vaccaro3d 100% stressful in a different way, but rewarding is the right descriptor.
Its neat to have something tangible after sitting under a tree for a few hours.
Its been wonderful spending the month of April using a different part of my brain painting, but still create worlds inspired from life.
I have also spent the month hearing from many passionate teams and enjoyed imagining how all of the projects could take shape.
-Tinkering on a personal R&D project in Unreal(maybe I'll share that soon...or keep it ALL to myself mwa haha)
-Oil painting(aka: loitering outside)
-Pretending I might have a future running off to join the circus still
I have accepted a new position with an incredible team, but will not be starting right away.
I am thankful to be able to take some time off between now and July to work on personal projects: