Research group @aaucreate focusing on immersive technologies, sonic interaction design, and multisensory experiences. Directed by @stefasera and @rolf_nordahl
Congratulations to Razvan Paisa for publishing a scoping review of vibrotactile displays in the field of hearing assistive devices in @FrontComputSci 🥳🎉
You can find the paper 👉https://t.co/j6GuvVFaux
@aaucreate@aautech @NordForsk
Congratulations to our two talented MSc students Cristian Patras and Mantas Cibulskis, and supervisor @hr_nilsson for winning best conference paper @IEEEVR 2022! 🙂
Teaser video, conference presentation, and preprint 👇
#IEEEVR#IEEEVR2022@melabcph@aaucreate@aautech
If you are interested getting started creating soundscapes in virtual environments than signup for our VR workshop at the @melabcph :)
https://t.co/1qKJHBe6fn
Interested in sound and VR? Join us at 7th @IEEEVR workshop on Sonic Interaction in Virtual Environments (SIVE 2022). CFP👇
https://t.co/2dZi3YpvFy
Organizers: @stefasera, Michele Geronazzo, Federico Avanzini, @cerkut1, @francescograni, @hr_nilsson, @adjorlu, and Rolf Nordahl
Finally, they discuss key advantages and limitations of the different categories of techniques. You can also find the preprint here👇
https://t.co/fFWYleCBMg
Then they introduce a taxonomy organizing techniques using haptic proxies into eight categories based on (1) when the techniques are deployed, (2) what reality is being manipulated, and (3) the purpose of the techniques.
Great work @emil_hoeg! People who used the buddy biking system reported high motivation, positive interpersonal interaction and tended to underestimate the time spent exercising. #ICDVRAT@FlindersCFI@ShannonCheary
Only about two weeks left till the User-Embodied Interaction in Virtual Reality Workshop Edition 3 is taking place 🦸♀️🦸🦸♂️ Yiihaaw! 🤓🤓 We have a great program to look ahead to and great paper talks.
Check out the program here:
https://t.co/Nke3k3Hv8v
Submit your work to the 3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR), co-located with @mucConf (5-8 September 2021). The deadline is June 6th. For more information and CfP 👇
https://t.co/aFwFjhxv7W
#UIVR2021#MUC2021#IEEEVR#IEEEVR2021#CHI2021
Our review on the use of #VirtualReality in motor rehabilitation in older adults found that the term #VR encompasses a wide range of different technologies which may impact the translation of research into practice https://t.co/q46PLXncXC @FlindersCNHS@FlindersCFI@melabcph
New Research: System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis https://t.co/gcpENnaF8a #VirtualReality
“Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study” by Emil R. Høeg, Jon Ram Bruun-Pedersen, and Stefania Serafin
This morning members of the lab are presenting three papers at the IEEE VR Workshop on Everyday Virtual Reality (@EverydayVR). You can watch the talks here 👇
https://t.co/YH9x50TF7i