a couple of melee nerds who try to provide corrections, explanations + errata to complement commentary. we're not perfect, tweet @ us when we're wrong!
@PracticalTAS@toph_bbq Got to see it frame by frame in (almost) 60 fps now, I'm pretty sure Leffen was exactly 1 frame early on the 2nd dash input 😮. Started run frame 20, where frame 21 would have been perfect foxtrot.
Sorry from the team that we didn't have too much to comment on, low staffing and late hours make it hard to listen & tweet effectively.
Interested in helping out? Just reply here and we'll DM you.
I am unaware of any specific testing on Jigglypuff's jab reset rest setup specifically, but you can learn more about jab resets in general and SDIing them from @Remix_SSBM's video on the topic.
https://t.co/iDiLYJCzm9
Leffen grabbing in place when hbox rolled was almost certainly a missed dashback. JC grabbing during tilt turn gives you grab facing original direction, meaning if you do the timing for smash turn back -> jc grab and get tilt turn you’ll get grab in place.
.@DJNintendo17@ViciousVish Given two turnip pulls in a row, the chance that they'll both be Dot Eye turnips is 0.03%. Of course, given how many turnips Armada pulls in a match, it's a bit more likely than that that he'll see a double Dot Eye.
#G5
No throws have fixed knockback, weight-independent throws are throws where weight does not factor into how quickly the throw can be performed, such as Puff or Falcon's up throw.
@SGamarad@ssbmhax Yes, found that out in the summer. For Sheik, her (0.9375, -0.325) wd is actually longer than "perfect angle" (0.95, 0.2875) . She's the only top8 like that. This is a result of high traction vs low traction physics in melee.
@Bones0toDeath I recommend trying the following: Instead of rolling along the gate, start the motion with moving the stick slightly upward, curve to horizontal notch from there.
@tafokints The codes pin-point db and shield-drop, don't affect nana when she's uncontrolled. When controlled and popo dbs, she's given new inputs so that she'll act like she would when in vanilla melee. Nana doesn't respond 1-1 to sd code in current version. See https://t.co/ZgwctjyKGl