First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
@RevStudioGames Exactly. If players hit it hundreds of times per session, it should cost zero effort. Next challenge is keeping the secondary buttons reachable without crowding that corner
Wireframing the hero lobby for MM Heroes. The rule: one clear action. Play sits bottom right in the thumb zone, the hero owns the center, and everything else orbits around them by priority.
#gamedev#UIdesign#gamedev#indiedev#indiegame#indiegamedev
First look at Melon Monsters Heroes, the action roguelite we’re building in Godot 4 for mobile.
This teaser is our starting point. Next up: combat feel, enemy design, and the run structure.
#indiedev#gamedev
Early skin test for Melon Monsters Heroes. Exploring a few costume variations, from classic to military and skull. Still in the testing phase, so plenty of room for tweaks. Feedback welcome!
#IndieDev#GameDev#IndieGame#GameDevWIP#UpcomingGames