#PitchYaGame
Working on a farming game that does not have a name yet. ๐ค ๐ฑ Well, actually I have no idea where I'm going with this yet.
๐ขRetweet to support.
๐จโ๐พFollow to stay tuned on updates.
๐ฌComment ideas.
#gamedev#indiedev#madewithunity
@ClaudiaTheDev I'm returning from the shadows, just to give you my support. Don't worry about what others say or do, you got this! Your game looks great! โค๏ธ
@ClaudiaTheDev Wow... This is why we need a clear and obvious message like "Thank you for playing" or "End" after the ending credits. So that people stop expecting more.
@ZeepkistGame@AllCityKitty You can be even lazier:
Blender>Preferences>Addons> Search for "Add Mesh: Extra Objects" and activate that.
Then when you add a new mesh it give you an additional option called "Rock Generator" ๐
@bufferoverflovv Looking good, keep it up. ๐
I also worked on a racing game in the past. It's all about having the right tools to create tracks with proper colliders.
Howdy ! #PitchYaGame ๐ป
This is Wild Souls ๐ฆ๐ธ a Sandbox Ecosystem simulation
Choose plants and animals
Let them spread/breed through seasons
Maintain balance
Control the animal of your choice, and try to survive !
Create stories
#indiegame#indiedev#indiegamedev#gamedev
What I noticed: Apart from UI and UX, the best inventory is one that you can mentally visualize with ease.
If the player can navigate it without seeing it you win.